4 years ago
1
Patch 7.7
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OuterSpaceOtter - NA

This build is for the upcoming patch btw

Main Build
Build Section
Notes

Two types of starts but starter item t1 boots chalice + multi/health pots give best sustain over t2 boots and starter item. Back a 1150 gold to get upgraded shell

Starting Build
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Boots

Boots

+6%
Movement Speed

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

S8 Magic Shell

S8 Magic Shell

Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s.

Finished Build
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Notes

Just as last build I made whatever you sell for boots is situational and whatever you need for you game

Leveling Order
Skills Section
Primary Order
Universe Ring Toss
Universe Ring Toss
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Flaming Spear
Flaming Spear
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Armillary Sash
Armillary Sash
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Wind Fire Wheels
Wind Fire Wheels
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20