2 years ago
1
Patch 7.7
Player Avatar

Requisbois - NA-West

this build is a nice way to support lanes early game with syl heal and mana and killing of enemys really fast.

i tend to use blink as a starter and then ult wisp root pull and auto spam.

root boots is to help close the gap if blink is on cooldown or to keep em in place after ult in a team fight.

in early game it is nice to plant flowers in mid and duo tower then start like normal jungle.

when you visit lanes always use wisp to heal and keepem in lane longer.

Main Build
Build Section
Starting Build
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Blink Rune

Y10 Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Finished Build
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Leveling Order
Skills Section
Primary Order
Verdant Growth
Verdant Growth
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Wisps
Wisps
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Nature's Grasp
Nature's Grasp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Wrath of Terra
Wrath of Terra
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20