Short Bow
Healing Potion
This consumable heals 250 Health over 25 seconds.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.
Putting Beads, Hunter's Cowl, Short Bow, and Healing Potion in your god builder's starter row will help you buy as soon as you load into a match.
OLD Ichaival
PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)
If you have bought the exact same from above, you will need 1800 gold to complete Ichaival.
OLD Ichaival
PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)
Demon Blade
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
*Asi
PASSIVE - If you drop below 35% Health, you gain an additional 25% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Odysseus' Bow
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
Silverbranch Bow
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Silverbranch may be replaced with a counter item, crit item, or lifesteal item if the enemy team does not have sufficient anti-heal. The order of the items can also change depending on the situation.
Qin's Sais
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Shadowsteel Shuriken
PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.
Poisoned Star
PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.
Dominance
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
The Executioner
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Like I said before, the order may change so if you need to buy anti-heal or anti-tank item you can buy something in between the usual build.
I usually just level her abilities manually and build into what ability is needed.
Tips on her abilities:
Raging Tides (Passive): Charybdis' passive gives her more attack speed the more tide she has. This gives more attack speed at higher levels. Use Charybdis' first ability (Spike Shot) to help build her tide level.
Spike Shot: Use this for lane clear and to attack gods through the wave. Also use it when multiple gods are in close proximity and you have already used Capsize.
Capsize: Charge this ability for the 40% slow and penetration debuff for 4 seconds on the gods hit.
Whirpool Form: This ability is to be used up to the player. If you wish to learn to play Charybdis try to learn when to use this ability. It can be used to negate quite a lot of abilities, such as Nu Wa's ult, or Zeus' detonate. Whirlpool Form can be used to run away if you activate it again for the movement speed, but it can also be used to play aggressive using the knockback and amplified damage when reactivated as well.
The Maw Hungers: This ult can knockback and stun for 1.3 seconds. The ult takes some getting used to, and can be easily avoided if the enemy god is too close to you, if they have an escape, or if they have enough movement speed. Keep in mind enemy gods can dive you while you fire the ability, and you can be extremely vulnerable if you miss and they decide to act on it.