If you're familiar with Age of Mythology you can skip this read and save some time.
The idea is pretty simple after a run or two.
This tactic is mainly concentrated to Arena, but all the modes translate to it eventually.
You want to rush in numbers grouped closely together and pick off 1 target.
Do not attempt attempt to push, but don't fall so conservative that you don't rack up kills.
If you see isolations or single-target ganks take them.
+5 Man Group Rush; able to rush against early conservative-play aiming one target to compensate
(Vulnerable to early pushes if nothing is baited)
+Strong Early Mid-Game if you're able to expose the tank and not fall into push-baits.
-Unable to Boom late game defensively, transition to expensive builds doesn't translate as good if forced to stay offensive.
Sell Polynomicon for needed CDR Item,
once you've bought Potion of Magical/Physical Might after 6 items.
Heavenly Wings Upgraded helps solidify midgame snowballing for 5 man rushing with auto-attack emphasis.
Meditation works great for extended pushing but can be opted for anything else.
Side Note: If the tank is the peeler you can replace Obsidian Shard for Magi Cloak to gang rush the backline support and the tank will eventually lose lane integrity.
Shoes of Focus
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.
PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)
PASSIVE - Enemies hit by your basic attacks gain 20% reduced healing, stacking up to 2 times and lasting 8s.
Heavenly Wings Upgrade
Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5s, makes them immune to Slows, and grants Haste causing them to be immune to Basic Attack Movement Penalty. Cooldown - 140s
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.