3 years ago
1
Patch 6.3
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Sunday Funda_XB - NA-West

Merlin Build's
Build Section
Item Start Option 1
Book of Souls

Book of Souls

+65
Magical Power
+125
Mana

Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Notes

Pick between Aegis or Beads

Item Start Option 2
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Notes

Pick between Aegis or Beads

Full Build Option 1
Book of Thoth

Book of Thoth

+80
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). 7% of your Mana from items is converted to Magical Power. At 75 stacks this item Evolves, gaining 3% extra Mana to Power conversion.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+120
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6s.

Aegis Amulet Upgrade

Aegis Amulet Upgrade

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 150s.

Purification Beads Upgrade

Purification Beads Upgrade

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 130s.

Notes

This Build looks to take full advantage of Merlin's spam power. It stock's up on mana and hit's the cooldown reduction cap so he can both stay out and fight for as long as possible without having to go back to base and also get other items that maximize spam ability characters such as the first spear and the ring. This build punishes squishy character's the most and will take more abilities and time to be able to kill tanks.

Full Build Option 2

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Aegis Amulet Upgrade

Aegis Amulet Upgrade

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 150s.

Purification Beads Upgrade

Purification Beads Upgrade

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 130s.

Notes

(Disclaimer) If you plan to use one of the situational items in this build just build in order skipping the purple talon until you decide you want or need the situational item. Obsidian Shard appears first in this build because it's what you'll buy last when replacing your starter item.

This build is good for teams that are more tanky due to the obsidian shard you'll buy and won't focus entirely on the spam aspect of Merlin. To make up for the Bancroft's talon or Gem of Isolation are very good item pick up's giving you a big spike in power or utility bonus.

Flex/Counter Build/Survivability Items
Divine Ruin

Divine Ruin

+110
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+70
Magical Power
+40
Physical Protection
+20
Mp 5

PASSIVE - Every 2s you receive a stack of 7 Physical Protection, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 2s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 30% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.

Magi's Cloak

Magi's Cloak

+15
Physical Protection
+15
Magical Protection
+300
Health

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

Notes

Item One/Divine Ruin- An AntiHeal/Pen item so you'd only get it against a team with healing. Buy this after boots replacing the last spear in the first build and the purple talon in the second build.

Item Two/Celestial Legion Helm- Item if they have a character who does physical damage fucking you up but will still add somewhat to magical power. Can be picked up at anytime replacing the second spear in the first build and the purple talon or ring in the second.

Item Three/Book of the Dead- Item that turns your mana into an emergency shield if you go low health only buildable for the first build replacing the second spear.

Item Four/Gem of Isolation- Very good utility item for Merlin that will help slow enemies and gives a good amount of power as well as extra health and mana. Replaces the second spear in the first build and the purple talon in the second build.

Item Five/Magi's Cloak- Defensive item that gives a shield that works as a beads you don't have to operate with a cooldown of 90 seconds. Example if they have an Ares and a Da Ji that keep pulling you around and killing you all the time this will lessen them pulling you around. Replaces second spear in first build and purple talon in second.

Item Six/Genji's Guard- Magical defense item if they have a mage fucking you up. Pure magical defense plus some cooldown reduction no power. Replaces Second spear in first build or purple talon in the second.

Item Seven/Winged Blade- Defense item if the enemy team is slowing you a lot and it's getting you killed. Gives a bunch of health and movement speed as well as a passive ability that will speed you up even more if you get slowed. Replaces Second spear in first build or purple talon in second build.

Leveling Order
Skills Section
Leveling Order
Eclipse (Radiate/Frostbolt)
Eclipse (Radiate/Frostbolt)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Vortex (Dragonfire/Blizzard)
Vortex (Dragonfire/Blizzard)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Flicker
Flicker
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Elemental Mastery
Elemental Mastery
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

This part is pretty cut and dry this is just what abilities you level up. Maxing the one first since it's your most reliable damage ability. Maxing your two second since it's still a lot of damage just harder to confirm all the damage you'll get out of it. Maxing the three third since the cooldown is long and it'll lower every time you level it. Maxing the ult last since the damage on it won't get used very often and lowering the cooldown on your three is more important.

God Match-ups
Gods Section
Bad Match Up's
KaliArachneBakasuraDa JiKuzenboBacchusVamanaKing ArthurBellonaErlang Shen
Notes

Basically God's that can run you down will kill you. With no CC immunity and a low amount of movement options you're options against these God's are on of the situational item pick up's, spamming abilities and hoping for the best, or a teammate saves you. With the exception of Kuzenbo he counters Merlin because of how spammy Merlin is since he can reflect damage back so you have to watch out for that.

Good Match Up's
AnubisHeraFreyaSylvanusAh Muzen CabArtemisSkadiVulcanKhepriYmirBastetHelKukulkanPoseidonNu WaHadesEset
Notes

Merlin Excels due to his spam and these God's become useless or die against spam due to how their kits function and lack of mobility. Hera and Skadi's pets for example die very quickly to Merlin and that part of their kit becomes useless against Merlin. Other God's such as Anubis, Hades, and Ymir all struggle due to abilities that make them stay in place or the fact that they're very slow and Merlin's extra slows make them borderline unplayable against Merlin as they can't really answer against it. As for some other God's like Isis and Kukulkan Merlin is just incredibly better than them and outclasses their movesets.