6 years ago
18
Patch 6.3
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Me and Her - NA

This build uses large amounts of health, the ability to dodge massive amounts of CC and damage, and the 15% flat mitigation within Mystic Rush to give large amounts of early to mid-game pressure. The build ends up having over 3k HP, and around 200 of each protection assuming the ideal build is reached.

Starting Build
Build Section
Notes

This is the build you leave the fountain with. Regular sprint, not upgraded. Be as aggressive as possible, always have your healing pots ticking to help you survive.

Fountain Build
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Core Items + Secondary
Build Section
Notes

These should be your next four items, no matter what. Build Heartward if they have more magical first, Sovereignty if more physical first.

Core
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Secondary

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Notes

These above items are preferred as 5th and 6th, but the items below can also be substituted as team compositions demand.

Situational items
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Notes

Pestilence and Ancile deal with highly magical based compositions, Nemean and Void Shield deal with highly physical based compositions. Toxic Blade and Brawlers can be substituted in place of Runeforged if the enemy relies excessively on healing.

Abilities
Skills Section
Leveling
Prana Onslaught
Prana Onslaught
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Overhead Kick
Overhead Kick
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
10-Hand Shadow Fist
10-Hand Shadow Fist
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mystic Rush
Mystic Rush
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

While the Overhead Kick's cooldown is reduced with leveling, the damage and heal increases on Shadow Fist, as well as the increases in Mystic Rush make them priority leveling abilities over Overhead Kick.

Matchups
Gods Section
Best Matchups
Ne ZhaFenrir
Notes

Ne Zha and Fenrir are very notable supports in this meta, however Ravana has a much better level 1 fight with the build above. This enables him to put them at a disadvantage and snowball the Hunter before they are able to exert their assassin damage. Ravana can displace the enemy Hunter strongly enough that Ravana's hunter has complete control within the lane during the first two waves. If Fenrir or Ne Zha play aggressively, Ravana can turn on them easily and lock them down with the slow and short cooldown of Prana Onslaught.

Worst Matchups
HelNoxSol
Notes

Healers, slow immunities (Sol), and heavy single target CC characters (Nox) can pose a problem to Ravana. He is unable to outheal Hel and she can immune his CC with her Light Stance 2nd Ability. When Sol hits level 3 she becomes very difficult to kill as she is immune to one of Ravana's prominent CCs, being a slow, whenever she uses her Dissaperate. Nox's 1st and 2nd abilities used together prevent Ravana from using Overhead Kick, which largely cripples his control and ability to provide massive pressure early on, as Nox will have these abilities at level 3 at the latest.

Sol would be seen in the Hunter role.

Nox and Hel would be Supports.