6 years ago
1
Patch 6.3
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TooDrunkToPlay - EU

This is a kukulkan build that heavily builds around his passive which increases your Magical Power depending on how much mana you've got.

This is a hard build and is more intended for players that know how to play Kukulkan as this build makes him squishy but very powerful, you can expect up to 1114 magical power with a DMG camp buff on you.

With this build you want to play safe, you are a glass cannon, meaning that you output a lot of damage mid-late game but you are squishy. Keep your distance from you enemies and lower their health with your Whirlwind and then when they are below 50% health you can start you hunt.

If you got two or more enemy gods on your lane DO NOT try to play greedy and try to kill them if they are together, in these situations always try to have someone else with you. The best duo's with Kukulkan are gods with Roots and Crowd controls as this will help you kill.

Main build.
Build Section
Starter
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Notes

Mage's Blessing - This is very useful starting items, you get bonus ability damage, physical power, magical power and mana regen. Evolved it also gives you 10% cooldown reduction. It is a good item to keep until you are ready to buy your last item and replace mage's blessing.

Potions - I tend to go more towards 2x Multi Potion & 1x Healing Potion. But you also could do 2x Healing Potion & 1x Mana Potion if you feel like you need extra healing.

Core
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Notes

When you return to base and you are lacking 700g to upgrade the Spellbook go ahead and buy Shoes instead. If possible you want to finish the Book of Thoth first since it gives you a boost in magical power.

Damage
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Notes

Gem of Isolation - This is a good Item if the enemy has a lot of Crowd Control skills, it is also good if you feel like enemies are running away, the slow from this Item will help you hunt your prey down.

Spear of the Magus - Choose this item when you see that the enemy team is building Magical Protection and you simply lack the raw power and Obsidian Shard doesnt do much to bring their HP down.

Doom Orb - This item goes very well with Kukulkans passive as well as with Book of Thoth giving you more mogical power.

Rod of Tahuti - This is a very powerful late game item, you gain 150 magical power and 30 Mp5. The passive is the most important, if a enemy is below 50% HP you gain 25% additional Magical Power, in late game if build well, you will be able to bring down most enemy gods down to 50% health with Whirlwind and Basic attack easily, making you more lethal.

Defensive
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Notes

Breastplate of Valor - Pick this when the enemy team is mostly physical, it also gives you 300 Mana which will be turned into some extra Magical power.

Mantle of Discord - Pick this if the enemy team is a mix of physical and magical power, and mostly melee. The stun from this item can save your live giving you time to use Slipstream and flee away.

Magi's Cloak - This is a good item to pick if you feel you are getting hard Crowd Controls frequently.

Bancroft's Talon - This item gives you more self sustain, you can stay in battle much longer, pick this if you feel that ranged enemy gods are bullying you, slowly chipping your health from a distance.

Relics
S8 Meditation Cloak

S8 Meditation Cloak

Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.

S8 Magic Shell

S8 Magic Shell

Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s.

Notes

Meditation Cloak - This is the best relic to get at the start of the match, Kukulkan at the start will feel squishy and it always helps in sticky situations.

Aegis Amulet - This relic is a good pick later on if the enemy team has a god with powerful ults, like another Kukulkan or Ares, since you are squishy you dont want to be picked off easily.

Magic Shell - This Relic is good if the things said above dont accure, and it gives you and your team some more sustain in battle.

Purification Beads - This goes well in pair with Magi's Orb, you can use it when Magi's Orb is on cooldown and you just dont want to get Crowd Controlled.

When you get your second relic, switch their places since late game you will not be using Meditation Cloak that frequently and it will be a more of a situational relic.

If you have the spare gold, upgrade each relic if possible.

Consumables
Elixir of Power

Elixir of Power

This consumable increases your Magical and Physical Power by 25%, increases damage done to Structures by 25%, and grants 10% Penetration for 6 minutes. This effect persists through death.

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Chalice of Mana

Chalice of Mana

This consumable heals 150 Mana over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold

Notes

Chalice of Healing & Chalice of Mana - Replace your basic potions with these, especially in longer lasting matches, it will save you some gold later on in the match, rather than spending up towards 250g every now and then.

Note: In the late game you likely wont struggle with Mana. Chalice of Mana is better suited to have until you see that you are not draining your mana quickly.

Potion of Magical Might - This gives you a small buff in Magical Power and 10% cooldown reduction. Buy this if you have good sustain and are not dying every minute since it wares of when you die.

Elixir of Power - This is exclusively a end game potion when you are fully built and have gold to spend, it is very good for that final push to finish the enemy team off, and/or when the match is suprisingly long.

Example Build
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Notes

This is the best scenario build that i tend to build if i do not need any other of the situational items and defensive items. With this build i can go up towards 1114 magical power (with Damage camp) and becoming the ultimate glass cannon.

Skills
Skills Section
Skill leveling
Zephyr
Zephyr
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Slipstream
Slipstream
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Whirlwind
Whirlwind
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Spirit Of The Nine Winds
Spirit Of The Nine Winds
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

Whirlwind is the most important ability in this build, as it can clear minion waves easily letting you gain stacks on Mage's Blessing and Book of Thoth very fast.

Zephyr is mostly a finisher or if an enemy is running away, it gives massive damage later on and slows the enemy down. If an enemy already lost health from Whirlwind and starts slowly retreating then you want to hunt him down and use this skill to slow him down. On the other hand if the enemy is already fleeing, first use this skill and then Whirlwind in front of the enemy if you are unsure if you will kill him.