5 months ago
4
Patch 7.7
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Free Agent - Unknown

Hi there all, I'm Maniacalcoin. I'm a gold ranked Anubis main with something like 1000 hours on him. Nobody expect Anubis and that makes him fun.

Main Build(s)
Build Section
Notes

When first playing Anubis, keep in mind you have insanely high sustain through your passive.

Pick one of these 3
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Vampiric Shroud

Vampiric Shroud

+20
Magical Power
+5
Physical Protection
+75
Health
+5%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 4 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Notes

Pick a starter to start the game.

Vampiric Shroud is the normal one, provides lots of sustain that synergizes well with your passive.

I run Sands of time in Arena, or when against a harder matchup (matchups are below)

Conduit isn't the best starter, so I would not recommend it when new, but it's an option.

Off-meta Starting Build
Talon Trinket

Talon Trinket

+60
Magical Power
+100
Mana
+8%
Magical Lifesteal

Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Notes

Since they removed boots it is possible to rush your T3 Bancrofts before getting your starter. However when new to Smite I would recommend going for a normal starter item first. Start the game with Talon Trinket and some potions. Use your 3 and 1 to sustain through poke and go for some damage.

Core Items
Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+12%
Magical Lifesteal
+12
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+80
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Notes

These 3 items are core in Anubis as they provide excellent sustain, move speed, Hp/Mp5 and some magic pen.

Other Items
Notes

These will all be good items to finish out your build, either for some power or more defense

For Power
Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.

Rod of Tahuti

Rod of Tahuti

+120
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+12
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Typhon's Fang

Typhon's Fang

+70
Magical Power
+200
Mana
+15%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 25%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 3000 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Notes

These items all give Anubis more power

Gem of Isolation for lots of slows

Rod of Tahuti for tons of damage

Spear of Desolation for damage and more cdr

Divine Ruin for reducing healing

Typhon's Fang for way more healing

Soul Reaver helps kill tanks by doing percent max health damage

Chrono's Pendant for the CDR

For Arena
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Evolved Book of Thoth

Evolved Book of Thoth

+80
Magical Power
+1000
Mana
+20
Mp 5

PASSIVE - 10% of your Mana from items is converted to Magical Power.

Notes

I only recommend getting Book of Thoth and Book of the Dead in Arena mode, however it is a lot of fun in conquest if you start to snowball. Just start with Thoth and get Dead later on.

For Defense
Breastplate of Valor

Breastplate of Valor

+55
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+90
Magical Power
+200
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+15
Physical Protection
+15
Magical Protection
+300
Health

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Notes

If you really need some extra defense you can grab one of these items, either for physical protections, the ability to steal max health or the ability to ignore a single hard crowd control effect like a root. However if you need extra defense, I recommend building magical lifesteal as you can litterally just lifesteal through damage.

Leveling Order
Skills Section
Primary Order
Plague of Locusts
Plague of Locusts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mummify
Mummify
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Grasping Hands
Grasping Hands
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Death Gaze
Death Gaze
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

Just your basic leveling guide for Anubis, E max gives you ranged damage, a slow and some good teamfighting.

Passive, Sorrow - Steals Protections and increases Anubis' healing from Lifesteal, stacks 3 times. This ability stacks per tick, and Anubis' Ability 1 and 3 tick twice a second. On top of that you can get multiple stacks per spell on different items, so on a minion wave you instantly stack your passive in 0.5 seconds. Against a single target it takes 1.5 seconds to reach max stacks. Steals 7 protections and grants 33% bonus healing per stack/ 99% bonus healing and 21 bonus protections at 3 stacks. It also reduces all crowd control durations by 33%

Ability 1, Plague of Locusts - Short ranged high damage ability, people really underestimate the damage this does. At max rank it does 570 base damage + 240% of your Magical power over the whole duration. Lasts 3s and makes Anubis immune to all knockbacks and knockups. Against most fighters you can just use this through their spells and avoid their knockbacks. Gilgamesh can't drop kick this!

Ability 2, Mummify - Pretty simple, a skillshot that goes forward relatively quickly. Hit a single enemy god to stun them. Stuns for 2.5 seconds at max rank.

Abiility 3, Grasping Hands - Mid-high ranged AOE damaging spell that also slows. Great for clearing minions and for just throwing at the enemy. Lasts for 2 seconds. This thing deals impressive damage early game, and can surprise people.

ULTIMATE, Death Gaze - Mid-high ranged straight line damage. What makes Anubis such a damage threat, casting this deals damage ticks 10 times a second. At max rank it does 1290 (+450% of your Magical Power) damage over 3 seconds. This makes Anubis entirely immune to any crowd control however you can only spin in place. This goes through walls and deals damage to all enemies along it's range.

Mid Lane Matchups
Gods Section
Please read
Anubis
Notes

The thing about matchups early is that it's a coin flip, you can beat anyone and can lose to anyone when you're still new to Smite or Anubis. Keep that in mind

Strong matchups
AnubisEsetHelHeraRaZeusKukulkanVulcan
Notes

Anubis easily wins any matchup against a god that lacks movement, the ability to hit a mummify and then your full damage combo will almost always lead to a kill or advantage in mid. Some points to keep in mind is that you are also slow, and should watch out for the enemy engage.

Weak Matchups
DiscordiaOlorunSolBaba YagaBaron SamediMerlinScylla
Notes

Anubis suffers against anyone who has movement/blinks or from anyone who can outrange and poke him. Keep the enemy damage in mind, build a bit more defensive, and you can succeed.

S+ tier
Notes

There is currently no S+ mid gods that just destroy everyone, thank god.