Mast Community - NA
This is the build you want if you want to oneshot enemy carry, mid, and maybe even jungle if they're bad.
The crit chance start here is something I didn't expect to work, but after playing a lot of games, I found that it actually led to me clearing early camps quicker than running Stonecutting tier 1.
You're going to want to farm jungle until you hit 1600 gold, which you'll immediately back and buy boots. Talaria or Warrior's depending on your individual playstyle (the passive does synergize with Talaria well so it's nice but 4% movement speed does not equal 25 additional power). Then, I like to finish rage (huge spike), asi (huge spike), deathbringer (huge spike), and hydra's (huge spike). The last item before we buy speed pot and sell boots is pretty situational. If I feel extra lifesteal would bump up my survivability considerably, I'll go bloodforge. If I want some extra damage on my basics, arondight. If I'm dying a lot, maybe even a winged blade or magi's blessing. Once you get your sixth item you want to start thinking about which situational items you want here. Normally for oneshotting squishies I like to keep with bloodforge and arondight, but keep in mind living through fights may be easier with defensive items.
Assassin's Blessing
+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.
Hidden Dagger
Healing Potion
This consumable heals 250 Health over 25 seconds.
Mana Potion
This consumable heals 150 Mana over 25 seconds.
*Asi
PASSIVE - If you drop below 35% Health, you gain an additional 25% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Rage
PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.
Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Hydra's Lament
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Arondight
PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.
Y10 Bloodforge
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
Defense is for pussies.
Max out your 1 and ult as fast as possible, but pick up the 3 on second level and the 2 on 4th level. Having extra damage by ranking up your 1 at level 3 will considerably reduce your jungle camp clearing time.