3 months ago
1
Patch 7.7
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Allies of time - EU

Main Build
Build Section
Starting Build
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Spiked Gauntlet

Spiked Gauntlet

+5
Physical Power
+7%
Physical Lifesteal

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Notes

Standard build nothing to say... Most of the cases you would like to buy a beads instead of aegis and the rest of the build you would like to build it in all the games without exceptions

Finished Build
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.5 Physical Power and +.2% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. Stacks up to 70 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+40%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+25
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+40
Physical Power
+20
Physical Protection
+15%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Silverbranch Bow

Silverbranch Bow

+30
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over cap you gain 2 Physical Power.

Fail-not

Fail-not

+40
Physical Power
+10
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Magic Shell

Magic Shell

Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Notes

The builds of the adcs depends on the feelings, or the match ups. Sometimes you would like to rush devos or if you are suffering in lane or you have to back early without the gold for devos you can take boots as first item.

As third item there are different options:

-Failnot: Crit build followed with the stars and ended with a berserker or atalanta/ Against a tanky enemy team isnt worth it

-Ichaival: Instead of odissey and you would buy it as last item if you dont need another thing, the rest of the build is the same./Good lane fight but in late game its worse than other items

-Berserker-If you are getting camped or you want to feel save (Clearly when there are 3 physicals at least).

-Odyssey/Quins-Good clear and pressure on lane and good on teamfights/Good damage and pressure on lane.

quins and atalanta would be the next items in all the builds except the crit one and building quins as third item because you would like odyssey or even berserker and then atalanta.

As the last item you can opt for fail-not, silverbranch, berserker, odyssey, ichaival (You would prefer it on early but it can be a viable in late)

Strange case: You are so behind for some reason and you would buy bloodforge instead of devos (Only if you are far behind from the other adc in early)

Leveling Order
Skills Section
Notes

Max your 2 as far as you can, then the ult, your 3 and your 1

2>4>3>1

Matchups
Gods Section
Strong Against
Notes

He is a solid pick and its good against almost all the gods.

Weak Against
AnhurHeimdallrApollo
Notes

Anhur is a clear counter to hachi because of the knockup, you cant dash a heim in most of the cases, and the same with apollo, if you dash he is going to 2 you and you will be in a disadvantage against him.