5 years ago
2
Patch 6.3
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BirthBySleep - Unknown

Main Build
Build Section
Starting Build
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Notes

As you can see, there are many paths for you to choose. As always, depends of your playstyle and what's what you have to face.

-1st, Mage's blessing + t1 helmet (vs phys): Gotta say this is my favourite out of all. Gives you good early dmg for push and defense.

-2nd, Mage's blessing + t1 warlock: This is the most agressive start, just dmg . (i'd only do it if im against smth that has literally no pressure, like aphro)

-3rd, Mage's blessing + t1 voidstone (vs mag): Basically its the same start of the helmet but vs magicals. (i may not do it if i have to get pestilence, instead I'd do the 2nd one)

-4th, Warrior's Blessing + t1 warlock: This is the most defensive start. (i'd normally not do this unless they have a ton of pressure, and with pressure I mean kill potential, like King Arthur or Camazotz)

-5th, t2 Warlocks: This start its like the 2nd one, but instead rushing warlocks. Difference is, your early clear is going to be worse and youre losing the cd.

PS: You should start with blink, since you need thorns aswell later on. Blink has more value than thorns early. You can always force their dashes with your jump/blink and then go in again.

AND NOPE; BANCROFT IS NOT A VIABLE OPTION. You win lane hard ? Prob, but You're going to be an easy target the entire early stages of the game. Even if you manage to survive, its not worth to win lane if you're going to lose the game, something that will happen if you dont end the game before 15 mins. ( not likely) You are missing defense or health if you go for bancrofts. The only value of that item it's lifesteal and you cant rely on that since antiheal items are pretty strong.

Finished Build
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Notes

This is going to be your build in most cases I'd say. Pestilence is mostly needed in every single game (if not you can replace it for voidstone), Jade Emperor's I'd say its the best item for Hades to deal with warriors in the early stages of the game (do boots+ jade), but you do need to replace it at some point for nemean (basically hunters are going to kill you in your ult in late game, nemean helps a lot against that + thorns aswell)

Its up to you to do the right order, normally i'd always get nemean before getting spirit robe, but as always, it depends of how the game goes. At the very end, you can replace boots for soul reaver, its the most valuable dmg item in late.