12 days ago
1
Patch 9.12
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Free Agent - EU

CONQUEST
Build Section
STARTER
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold, restore 5 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Belt of Frenzy

Belt of Frenzy

Using this item grants all allied gods within 70 units 10% Increased Damage dealt to all targets, including objectives, and 25% Attack Speed increase for 6 seconds. Cooldown - 130s.

Carapace Shard

Carapace Shard

Your next basic attack within 3s steals 20 Physical and Magical Protections from the next enemy god hit. Both the buff and debuff last for 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

FINISHED BUILD
War Banner

War Banner

+40
Physical Protection
+40
Magical Protection
+300
Health
+15
Mp 5

PASSIVE - You gain 6 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1.25% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+55
Physical Protection
+55
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+5 Per Level) magical damage to enemies in a small area and providing 25 bonus gold to your nearest ally within 80 units. This can only happen once every 20s.

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+350
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 40s Cooldown Reduction

Stone of Binding

Stone of Binding

+40
Magical Protection
+40
Physical Protection
+250
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 5 + 1 per level for 5s.

Skills Section
Cursed Strength
Cursed Strength
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Coerce
Coerce
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Underhanded Tactics
Underhanded Tactics
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Draconic Corruption
Draconic Corruption
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20