Free Agent - NA
Just recently I've been trying to spend more time with gods of Smite that do not get played as much. This could be for several reasons such as, not being viable in the current meta, difficulty of the god, and team composition around a certain god. With this I came across Hachiman, who I played when he was released but never stuck with him to uncover his true potential. His release did not receive as much backlash from the community like other releases and kit changes. For example Yemoja, Heimdallr, Baron Samadi, Artio, Merlin, Skadi ,and a whole list of others. This peaked my curiosity as usually release gods are considered broken and immediately nerfed in the next patch. In the transition between season 6 and 7, I decided to get him from around mastery 3 to mastery 10. From this experience I gained a great insight on the god's true role as a character in Smite, and hopefully I can give way to potential casuals or even ranked players to give him a shot as a main among your other gods.
Hachiman is not like the other hunters or even other dps-orientated gods of Smite. He doesn't put out an insane amount damage such as the hyper-carry role that some hunters rely on to succeed. Hachiman is a utility carry being very mobile employing a more attack speed/damage based build.
Relics: Purification and Sanctuary
Starting Consumables: 3-4 Healing Potions and a Ward (if necessary)
To start of the build, disregarding the mode you are in, an a always reliable start is Hunter's Blessing. This is really a given, most hunters usually start their build with this and its an effective way to build a little bit of both attack speed and physical power.
The second item is where things get tricky. I've narrowed it down to 3 items that can all work reasonably well for him depending on your play style and the situation. The first item is Transcendence, this is a stacking item allowing you to build mana and power over time. This is my last and least favorite pick due to his passive which revolves around an increase in MP5 generated from basic attacks making it less useful then my other picks but is still a solid item if you want that early spike in power. The second item I'd recommend is Devourer's Gauntlet. The small physical power boost along with the lifesteal accompanies Hachiman very well as he becomes very sustainable in lane being able to travel to the fountain less increasing your total farm. However, through experience my personal favorite second item has to be Bloodforge. The immense boost in power and lifesteal can be acquired very early on top of the bonus it provides regarding the shield makes a great pick for your first item. To reiterate, all of these items work well on him, it will just depend solely on your preferred play style.
The third item in most scenarios as the meta stands now is your boots. I feel like this is a given, but for the new players its a pretty key component to your build. For this I recommend building Warrior Tabi, it is a super reliable source of some extra physical power as well as a nice bonus to your movement speed. Another option you can go is Ninja Tabi, as it gives a little less power compared to Warrior Tabi but replaces that with bonus attack speed. This again is based on your play style, but you will be building items later that will increase your attack speed anyways. So for this reason alone I favor having the extra physical power.
The fourth and fifth steps of the build are relatively interchangeable in regards to what comes first, but both are essential to Hachiman's kit as a whole. The first item is The Executioner, it gives you a slight advantage in the mid-game to be able to poke down high protection gods such as the enemy's guardian and warrior. Being able to reduce your targets protections by 10% for 3 seconds helps Hachiman as well as your team secure even the closest of kills. The 2nd item is Qin's Sais, is a great power item that contributes in similar fashion to The Executioner. Paired with the other items in this build it works great for shredding through the enemy team's protections. Both of these items reward you with both a huge power spike as well as giving a slight boost in attack speed. This is why I shy away from building Ninja Tabi as these items alone give you that increase in attack speed you need. In a majority if not all my matches, I tend to build The Executioner first followed by Qin's Sais. I do this on the account that The Executioner is a cheaper item and can be built quicker. This can obviously change and it doesn't really matter the order you build these two items as long as they're both built simultaneously together.
Your sixth item on the list is Deathbringer. It's around mid to late game at this point so its time to build some Crit. For you new players, Critical Strikes are a percentage-based mechanic that allows your basic attacks to hit way harder than usual. This happens on chance and you will not Crit every basic. By building Deathbringer you open yourself up to being a more well rounded damage dealer this point in the game. It gives you a solid amount of physical power as well as a staggering increase to your damage output on Critical hits.
The final item you need to build is the one and only, Titan's Bane. This is a highly regarded item for most physical characters and helps you deal a massive amount of damage to those tank-like roles. Though it only gives a small increase in your physical power it will negate the enemy's protections, rendering them useless the more you hit. Now again for you new players, you will have to sell your Hunter's Blessing to pick this item up. At this point in the game most blessings are not very useful and can be replaced by much better items.
Alternative Route:
At the late-game stage of your match you can opt out of having boots and replacing them with another item that fits your needs. I don't have specific items that I use, as I don't really prefer this route but its an option nevertheless. To help with the loss of your boots you can pick up an Elixir of Speed to sit in place of your once built boots.
Hunter's Blessing
+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.
Y10 Bloodforge
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
Warrior Tabi
The Executioner
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
Qin's Sais
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Deathbringer
PASSIVE - Critical Strike bonus damage dealt is increased by 25%.
Titan's Bane
PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.
Win Rates:
Artemis- 62%
Ganesha- 58.21%
Vamana- 57.38%
Win Rates:
Nike- 31.25%
He Bo- 36.26%
Hades- 37.5%
Win Rates:
Awilix- 59.09%
Horus- 58.93%
Kali- 58.89%
Win Rates:
Ah Puch- 29.17%
Kuzenbo- 29.81%
Ravana- 33.33%