3 years ago
1
Patch 7.7
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The Ruedersons - NA

Starter
Build Section
Notes

If the enemy jungler is a Da Ji, or an Ao Kuang, you absolutely need purification beads. Or if you're up against an Artio, or something like that. Usually however, you want blink for the enormous amount of pressure it gives, or allowing you to equalize with the enemy if they get there first. Also, the way you clear your blue is extremely important. This is how you do it. Auto Attack, Auto Attack, Overhead Slash, Auto Attack, Pause and wait a very short amount of time for the second spirit minions to spawn, when they do, Hamstring, then auto attack until it's dead. If done right, this should put the camp at 250 health which is exactly 5 autos because with the bluestone buff, your autos do exactly 50 damage to the camp.

Level 1
*Bluestone Pendant

*Bluestone Pendant

+15
Physical Power
+50
Mana
+5
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 30 Physical Damage over 2s. (Max 2 Stacks)

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Ending
Build Section
Notes

Here is a quick chart on knowing what to build depending on the enemy jungler and solo laner's type. Physical Solo/Physical Jungler: Sovereignty, Gladiator's Shield. Physical Solo/Magical Jungler: Sovereignty, Genji's. Magical Solo/Physical Jungler: Genji's, Glad Shield. Magical Solo/Magical Jungler: Genji's, Bulwark. OH, and one more thing, you need blue buff and a 500 pot to get 40% cdr with this build, Which usually isn't hard, but if you think it might be a problem, consult the situational items below.

Finishing Build

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Situational
Build Section
Notes

If you find yourself being locked down and killed in fights by cc, or can't get the kills to stack urchin, then get spirit robe. If the enemy team has 4 physicals, consider going void shield instead of bulwark of hope. If the enemy solo laner is anubis or a god that heals a LOT, get pestilence (Do not get pestilence against Artio, Chaac, or Cerberus, it's a waste). Talisman of energy is fun. that's about it, get it if you want. Contagion is for being against 4 or 5 phys who have a lot of healing, Spectral Armor for crit, Mantle is more expensive than urchin and robe, but if you have the gold and don't care for free shields then sure, Pridwen on Arthur is a mixed bag. It is very greedy, as it might leave you a little more vulnerable due to it having 21 less prot than a fully stacked urchin, and no shields, and having 10 and 30 less prot than a mantle or a spirit robe, with neither's defensive passive. Only pick it up if you can afford to (being ahead) and if you prefer it over hide of the urchin (I personally don't). Mail of Renewal can be a good option if the rest of your team doesn't have a great teamfight to support you diving, or doesn't have any on-demand healing. Runic Shield is for when you're up against 4 or more magicals, and one day, when it's hopefully buffed, you can get away with building Oni Hunter's Garb. ONE DAY HI-REZ. ONE DAY.

Optional Items
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Skill Leveling Orders (Vary Game-to-Game)
Skills Section
For when you're ahead
Overhead Slash (Hamstring)
Overhead Slash (Hamstring)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Battle Stomp (Uppercut)
Battle Stomp (Uppercut)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Twin Cleave (Bladestorm)
Twin Cleave (Bladestorm)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Sundering Strike (Excalibur's Wrath)
Sundering Strike (Excalibur's Wrath)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
For a tightly contested lane
Overhead Slash (Hamstring)
Overhead Slash (Hamstring)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Battle Stomp (Uppercut)
Battle Stomp (Uppercut)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Twin Cleave (Bladestorm)
Twin Cleave (Bladestorm)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Sundering Strike (Excalibur's Wrath)
Sundering Strike (Excalibur's Wrath)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

If your opponent has no skill that can interrupt your third ability, then at your discretion, you can level that as well.