Your main goal is to blink and one shot their immobile mid or adc preferrably when they are alone. Don't forget that you can use your 2 after hitting your 3 without hitting a basic attack, do this only enemy player has very low health. Otherwise, the hitting order is as follows: blink, 3, basic, basic, (ult if they are knocked up), (2, if they are not knocked up). Do not forget to blink their back or side. Blinking into their faces puts you in a terrible stop. Your ult is a tower burner, use it.
You can start with beads instead of blink but I suggest start blink start if the enemy team doesn't have 2 beads burners in jungle and support.
This consumable heals 250 Health over 25 seconds.
This consumable heals 125 Health and 75 Mana over 25 seconds.
+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.
PASSIVE - Your relics receive 40s Cooldown Reduction
PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 20% of your Physical Power over 2s.
Stone Cutting Sword
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 3 Stacks).
PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). 3% of your Mana is converted to Physical Power. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 35% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.
Buy the stone cutting after selling boots for 1,5k pot. You can buy bloodforge as well if you think you die after engaging. You can buy mantle instead of relic dagger but extra blink is op.
Max with this order 2, ult, 3, 1. Start with 2 and then 3.