4 years ago
1
Patch 6.3
Player Avatar

Jilet - EU

Your main goal is to blink and one shot their immobile mid or adc preferrably when they are alone. Don't forget that you can use your 2 after hitting your 3 without hitting a basic attack, do this only enemy player has very low health. Otherwise, the hitting order is as follows: blink, 3, basic, basic, (ult if they are knocked up), (2, if they are not knocked up). Do not forget to blink their back or side. Blinking into their faces puts you in a terrible stop. Your ult is a tower burner, use it.

Main Build
Build Section
Notes

You can start with beads instead of blink but I suggest start blink start if the enemy team doesn't have 2 beads burners in jungle and support.

Starting Build
Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Notes

Buy the stone cutting after selling boots for 1,5k pot. You can buy bloodforge as well if you think you die after engaging. You can buy mantle instead of relic dagger but extra blink is op.

Defensive Builds
Against Magical
Against Physical
Leveling Order
Skills Section
Notes

Max with this order 2, ult, 3, 1. Start with 2 and then 3.

Matchups
Gods Section
Strong Against
Weak Against