15 days ago
1
Patch 6.3
Player Avatar

BirthBySleep - EU

I have changed a bit the build, not so much, it doesnt mean that the previous one is bad now, i think this one fits better with my playstyle, or that's how i feel right now.

Main Build
Build Section
Starting Build
Warrior's Blessing

Warrior's Blessing

+75 Health +3 Reduction of All Damage Taken +40 Health And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Tiny Trinket

Tiny Trinket

+20
Magical Power
+6%
Magical Lifesteal

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +20 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+20
Physical Protection

Tiny Trinket

Tiny Trinket

+20
Magical Power
+6%
Magical Lifesteal

Druid Stone

Druid Stone

+10
Magical Power
+20
Magical Protection

Notes

I have removed the path for warlocks. I think warlocks can still be done, but pythag's (the one that is replacing it) allows you to pressure more in early and is still really good in most stages of the games.

1st- Warrior's Blessing + Tiny Trinket: This start reminds me of the old Vampiric Shroud. I think Vampiric had more pressure than this one, but its kinda the same style, some defense and sustain. It's not the best start to pressure on the first levels, but youre really hard to kill and warriors blessing will make you tankier than usual than if you go for mage's blessing, and once you finish your boots you'll instaclear anyways so, i like it.

2nd- Mage's Blessing + Jade's t1: This is a classic one. It is better for pushing on early levels than the 1st- starter, but even tho it gives you some prots with the helmet, this will not make you tankier than the one with warrior's. It's still very good tho, even more now that Hirez buffed a bit Jade's price and health.

3rd- Mage's Blessing + Vodstone t1: As i said in others build guides, this is just as good as the 2nd- starter but vs Magicals. ( i dont specially like to go for voidstone cause you usually need pestilence)

4th- Mage's Blessing + Tiny trinket: This is the most agressive start, i don't really like it bc of this, but well, if you manage to not die and get defense after boots, i guess you'll be fine and you have a ton of dmg with this start.

PS: I'M TIRED OF YOU MONKS WITH THE FUCKING BANCROFT START, FEEDING, CAUSE YOU GUYS OBVIOUSLY HAVE 0 SURVAVILITY AFTER THEY GET ANTIHEALING, FUCKING STOP THIS SHIT. AND FUCKING STOP INSULTING PEOPLE WHO DON'T DO YOUR FUCKING SHIT BUILD WITH BANCROFT, CAUSE THEY'RE NOT AS STUPID AS YOU. Sorry but i had to say it :D. I'll keep saying it till I die, bancroft it's not viable with Hades, it's simply not. Why would you go for an item that its going to make you incredibly squishy just for dmg? Youre not even mid, youre solo. Why would you like to have that shit item on solo when youre going to win your lane anyways and you'll be harder to kill ? I will never understand those that goes for bancroft, im sorry, but i cant, you guys are relying on lifesteal to survive. And nope, pythag's its not the same shit at all, pythag's gives you cdr ( means more scapes,silence and heal with your own 3) and 200 health, thats a huge difference, and yes it gives you lifesteal, and it's not bad to have it, but that's not the real reason about why you go for this item.

Finished Build
Shoes of the Magi

Shoes of the Magi

+55
Magical Power
+10
Magical Penetration
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+20
Magical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Power reduced by 30.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 30 or their Physical Lifesteal increased by 10% and their Physical Power increased by 20.

Pestilence

Pestilence

+80
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+20%
Cooldown Reduction
+30
Physical Protection
+30
Magical Protection

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Reflects 25% of all Basic Attack damage back to the attacker as Physical Damage.

Void Stone

Void Stone

+150
Health
+20
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 15.

Ethereal Staff

Ethereal Staff

+90
Magical Power
+200
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+130
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Notes

Well, let's talk. The order will be as you wish. In my case, after doing starter and backing to get boots, the next item that i'd get it would be either jade's - nemean (vs phys, nemean just if i feel that i cant really delay it) / voidstone - pestilence ( vs magicals, pest better if i really need the antihealing). Usually it would be jade's/pestilence but some times if i'm really ahead or i really feel that they cant kill me, i'd finish pytha's instead. If not, i would do pythag's after the jade's/pest, then we would do the item that we didnt do earlier out of nemean(not jade here cause it's not as much valuable at this stage)/pest to have both types of defense on, then urchin for some extra health and prots and we would finish it with pridwen ( Even tho it doesnt work that well on Hades cause it doesnt proc after you finish your ult, it's really good. If you manage to survive during your ult, this will help you to survive after your ult is done. And, even if you die during your ult, anyone who is in your ult will receive the dmg and slow of pridwen's passive.

If you did jade's, you'll have to replace it at some point for nemean, it's really good to have it against those adc's that will try to burn you while youre ulting. I'd replace it before going for pridwen.

And last, but not least, you should replace boots for soul reaver or ethereal staff. Soul reaver will give you more dmg, but ethereal got some buffs and it's okay to pick it, and will give you more health and ccr.