20 days ago
14
Patch 7.7
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MyLovelies - NA

Basic ranked joust builds for Ne Zha. Ban Ne Zha in ranked joust or else you're a dingle berry.

If you have questions or need help you can find me on Twitter.com/IzanamiGG or on Discord at Izanami#5099

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Main Build
Build Section
Notes

Pretty much standard warrior/hybrid build. Even with the raise in price of blackthorn it's still stupid.

Starting Build
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Support builds
Notes

Build 1 - Against heavy magical damage. Runic shield is pretty core, even in duel against a magical early. It basically negates their first item. You can then build other magical items if their frontline is a physical. Shoguns would be good to give a good boost to an AA god on your team. Just depends on your comp. Swap out what is needed. Pestilence for anti heal etc. Sell boots for whatever situation item you want. UPDATE Swap Sledge for Blackthorn.

Build 2 - Against heavy physical damage. Standard start, contagion works if you need the antiheal (reminder that it does NOT stack with pesti). If you're snowballing and really ahead an emps armor is pretty good to be able to tank the objectives so you can farm people in their phoenix/towers. LUL

You can basically build whatever you want. I would build for a good mix the third build. Tanky but you can still hurt people which is nice. Love that for you.

Finished Build - Against Magical
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+20%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 8 Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+35
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 40.

Ancile

Ancile

+50
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+250
Health

PASSIVE - Enemies take 20% increased damage from you if they are affected by Crowd Control. Does not include Knockbacks, Blinds, or Grabs.

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

Finished Build - Against Physical
Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Runic Shield

Runic Shield

+35
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 40.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+250
Health
+60
Physical Protection

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

Contagion

Contagion

+60
Physical Protection
+150
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Notes

Add whatever you need to be tanky boi.

Hybrid Mag/Phys Build
Runic Shield

Runic Shield

+35
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 40.

Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Jotunn's Wrath

Jotunn's Wrath

+50
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+50
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Leveling Order
Skills Section
Primary Order
Universe Ring Toss
Universe Ring Toss
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Flaming Spear
Flaming Spear
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Armillary Sash
Armillary Sash
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Wind Fire Wheels
Wind Fire Wheels
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Matchups
Gods Section
Strong With
ScyllaNoxHe BoThothPersephoneEset
Notes

Pair Ne Zha with a mage where after he ults they can literally just penetrate the target upon landing.