4 years ago
4
Patch 7.3
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AqueleSucesso - Unknown

All Purpose Leveling Order Guide
Skills Section
Jungle
Pyroclast
Pyroclast
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Eruption
Eruption
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Magma Rush
Magma Rush
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Volcanic Lightning
Volcanic Lightning
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Lanes
Pyroclast
Pyroclast
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Eruption
Eruption
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Magma Rush
Magma Rush
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Volcanic Lightning
Volcanic Lightning
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Building your Bazooka
Build Section
Notes

Conquest Start - Only buy Purification Beads if there's too much crowd control on the enemy team and you're not confident enough to avoid them without it.

Conquest Mid Game - You can swap Warrior Tabi for Talaria Boots if you want but with Magma Rush in her kit, i think it's unnecessary and i rather have the extra power.

Conquest Final Build - With the complete build you have lots of power, physical and ability lifesteal, extra damage from Hydra's and Arondight, 30% cdr (40% with red potion) and penetration to implode squishies.

Quick Pele Combos for Newbies


Combo 1: Turn on Magma Rush Lv.2 > Blink to get closer to your target > Basic Attack > 2 > Basic Attack > 1 > Basic Attack > 1 again > Basic Attack.

Combo 2: Turn on Magma Rush Lv.2 > Ultimate to get closer > Basic Attack > 2 > Basic Attack > 1 > Basic Attack > 1 again > Basic Attack.

Combo 3: Turn on Magma Rush Lv.1 to get closer > when you get close range, activate Magma Rush Lv.2 > Basic Attack > 2 > Basic Attack > 1 > Basic Attack > 1 again > Basic Attack.

After Combos 1 and 3 you can still use your ultimate if they manage to somehow run away, but don't be afraid to use it to for engages as well.

Conquest - Start
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

All Modes - Mid Game
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

All Modes - Final Build
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chalice of the Oracle

Chalice of the Oracle

This consumable places a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Comes with 2 uses that are refilled in Fountain, sells for 0 gold.

Sentry Ward

Sentry Ward

This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.

Any other mode - Start
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Mace

Mace

+10
Physical Power

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.