Mystery Mastery - Unknown
Olorun is Supreme God of Earth,Sky and Universe which comes from Yoruba pantheon.
Religion called Yoruba was born in Yorubaland localised in West Africa and worshipped by the natives living in these dry and flaming holy grounds created by their Master of World himself Olorun.
Magical-Hunter that is what Olorun specialises in, he is a Mage-Class God with high potential of magical damage dealt from basic attacks, his unique abilities makes him tough character to play but it is rewarding in a decisive combats.
Passive Ability Touch of Fate is boosting his dealt damage from basic attacks and abilities by enchanting attacks with a Chance of dealing Critical Strike, it is most effective in late game.
His First Ability Focused Light is his main ability to destroy minions, that spell creates sphere which deals damage to all non-god enemies on its way but stops if hits enemy God. This ability can be charged to achieve longer distance travelled. Deal quick damage from short range to enemy Gods or finish them of from far distance with this ability. (It can be used to break through minions to enemy god during a fight)
Second Ability Overflowing Dignity makes Olorun attack faster with basic attacks for limited time from 4 to 6 seconds depending on level of this ability and allows you charge his alternative attack which is damaging enemies in chosen area with sun shards. (alternative ability can be charged by first ability and basic attacks, charge remains if you have not used it)
3RD Ability Consecration is a good sustain & crowd-control spell which helps you get stop melee opponents or either anyone around you in close range by knocking up enemies, also Consecration deals some damage and heals per tick allies providing bonus protections for himself (the more ally gods you heal during single use, the more protections you get)
Ultimate Sanctified Field creates large rectangle area which slows down all enemies inside, their movement, basic attacks and abilities are slowed but for Olorun it works inversely so it makes his moves and attacks faster. (His First ability Focused Light has twice longer range of attack if you are affected by ultimate area)
In general as you play this God you need to focus on playing save until you reach Demonic Grip or Hastened Ring in your equipment then you can start playing more aggressive and engage a fights with Sanctified Field combined with Consecration which makes enemy Gods be affected by knock up for much longer and that gives you big opportunity to attack enemy before they do.
(Combo = 4 + Frenzy Relic + 3 + 2 + 1 + basic attacks + 2)
If you are sure that no enemies are around gold fury or pyromancer you can defeat these objectives by your self after reaching around 12 level.
I recommend to always use second ability Overflowing Dignity and then Quickly cast First ability Focused Light before you start clearing lane from minions or before you start attacking enemy God, that will provide more charge for alternative attack on your second ability Overflowing Dignity which you should use after your bonus attack speed goes down.
Pushing towers with Olorun is really quick thanks to his attack speed so if no one is around when you are pushing, skip levelling up Consecration by upgrading Second ability instead and also try to use frenzy and meditation as much as you can.
Start your build with Hunter's Blessing and First tier of Pythagorem's Piece with Healing and Mixed Healing Potion and Meditation Cloak
Hunter's Blessing
+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.
Shoes of the Magi
Y10 Pythagorem's Piece
AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.
Demonic Grip
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).
Hastened Ring
PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)
Mantle of Discord
PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
S8 Meditation Cloak
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Chalice of Healing
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Doom Orb
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Y10 Pythagorem's Piece
AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.
Demonic Grip
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).
Hastened Ring
PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)
Mantle of Discord
PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Chalice of Healing
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Elixir of Power
This consumable increases your Magical and Physical Power by 25%, increases damage done to Structures by 25%, and grants 10% Penetration for 6 minutes. This effect persists through death.
S8 Meditation Cloak Upgrade
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Allies affected by Meditation Cloak have their abilities' mana cost reduced by 30% and their Ability Cooldowns reduced by 1s upon use. Cooldown - 120s.
Y10 Book of Thoth
PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.
Shoes of Focus
Y10 Bancroft's Talon
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.
Demonic Grip
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).
OLD Hide of the Nemean Lion
PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.
Bracer of Undoing Upgrade
Using this item subtracts 3s from all abilities currently on Cooldown and restores 40% Health and Mana lost within the last 5s. Cooldown - 120s.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Chalice of Healing
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Elixir of Power
This consumable increases your Magical and Physical Power by 25%, increases damage done to Structures by 25%, and grants 10% Penetration for 6 minutes. This effect persists through death.