Broken Coffin - NA-West
I find Morgan Le Fay to be one of the most fun characters to play as of right now. She's pretty strong though you have to consider some details with how you build and play her. You should prioritize cooldown in her build, be very careful with your positioning, remember to use your 3 for the movement speed and keep your 2 and ultimate for self peel.
In this guide I'm sharing 2 popular builds that I find really fun.
The pen build's probably the most efficient one, at least to me, with the highest dps.
While the sustain build, just as the name implies, has really good sustain and makes the healing in your ultimate quite good.
This is probably the most efficient build of the 2. It has great damage, pen, cooldown and some sustain.
You can change some items if you want, for example changing Spear of Magus for Divine Ruin if you need antiheal or replacing something with Soul Reaver if the other teams has a lot of tanks. However if you don't really need to change anything I find it to be quite fun just as it is.
Usually for your 1st relic you should go with Beads. For your 2nd relic I'd recommend going for Aegis however because of how good Morgan Le Fay is self peeling, I don't really like going with it so personally I often go with Blink or something fun like Sundering Spear.
Sands of Time
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
Lost Artifact
Healing Potion
This consumable heals 250 Health over 25 seconds.
Mana Potion
This consumable heals 150 Mana over 25 seconds.
Pendulum of Ages
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
Evolved Charon's Coin
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.
Y10 Soul Gem
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.
Y10 Spear of the Magus
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.
S7 Staff of Myrddin
PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.
Rod of Tahuti
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
This build's quite fun and has good dps, however I'd recommend to use the pen build.
As always you chould change some items according to the situation, like having a divine ruin for antiheal or a soul reaver if the enemy team has a lot of tanky gods. However I find it pretty good just as it is, if you don't really need to change items.
And of course you could go with sacrificial shroud instead of blood soaked shroud for the extra dps though I personally prefer the blood soaked shroud.
Something fun about this build's that it makes your ult a lot more useful and fun because of all the lifesteal
Usually for your 1st relic you should go with Beads. For your 2nd relic I'd recommend going for Aegis however because of how good Morgan Le Fay is self peeling, I don't really like going with it so personally I often go with Blink or something fun like Sundering Spear.
Lost Artifact
Healing Potion
This consumable heals 250 Health over 25 seconds.
Mana Potion
This consumable heals 150 Mana over 25 seconds.
Chronos' Pendant
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Y10 Soul Gem
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.
Y10 Spear of the Magus
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.
S7 Staff of Myrddin
PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.
Y10 Typhon's Fang
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.
The most useful skill of your entire kit's your 1 so you should prioritize maxing it out, then your ultimate. After that you prioritize your 3 because of the movement speed and lastly your 2.
Remember that you'd use your 2 for self peel, your 3 for movement speed. Your ult for avoiding cc, for healing and specially if you find yourself in a bad position.
Finally you should almost always use the red version of your 1 since it has the best cc in the kit (the green and purple versions of the 1 usually are only used for getting your runes of your passive in a team fight).