14 days ago
1
Patch 7.7
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Broken Coffin - NA-West

I find Morgan Le Fay to be one of the most fun characters to play as of right now. She's pretty strong though you have to consider some details with how you build and play her. You should prioritize cooldown in her build, be very careful with your positioning, remember to use your 3 for the movement speed and keep your 2 and ultimate for self peel.

In this guide I'm sharing 2 popular builds that I find really fun.

The pen build's probably the most efficient one, at least to me, and it has the highest dps.

While the sustain build, just as the name implies, has really good sustain and makes your ultimate quite good.

Pen Build
Build Section
Notes

This is probably the most efficient build of the 2. It has great damage, pen, cooldown and some sustain.

You can change some items if you want, for example changing spear of magus for divine ruin if you need antiheal or replacing something with soul reaver if the other teams has a lot of tanks. However if you don't really need to change anything I find it to be quite fun just as it is.

Usually for your first relic you should go with beads. For your second relic I'd recommend going for aegis. However because of how good Morgan Le Fay is self peeling, I don't really like going with it so personally I often go with something fun like sundering spear or blink.

Starting Build
Sands of Time

Sands of Time

+30
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Final Build
Pendulum of Ages

Pendulum of Ages

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 10 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+70
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Sustain Build
Build Section
Notes

This build's quite fun and has good dps, however I'd recommend to use the pen build.

As always you chould change some items according to the situation, like having a divine ruin for antiheal or a soul reaver if the enemy team has a lot of tanky gods. However I find it pretty good just as it is, if you don't really need to change items.

And of course you could go with sacrificial shroud instead of blood soaked shroud for the extra dps though I personally prefer the blood soaked shroud.

Something fun about this build's that it makes your ult a lot more useful and fun because of all the lifesteal

Usually for your first relic you should go with beads. For your second relic I'd recommend going for aegis. However because of how good Morgan Le Fay is self peeling, I don't really like going with it so personally I often go with something fun like sundering spear or blink.

Starting Build
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+15
Physical Protection
+100
Health
+5%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 4 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Final Build
Blood-soaked Shroud

Blood-soaked Shroud

+75
Magical Power
+55
Physical Protection
+200
Health
+15%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 1.5% Health and Mana. Can only trigger once per target per ability.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Typhon's Fang

Typhon's Fang

+70
Magical Power
+200
Mana
+15%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 30%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 180s.

Leveling Order
Skills Section
Primary Order
Sigil Mastery
Sigil Mastery
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Dragonflight
Dragonflight
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Shroud of Wildfire
Shroud of Wildfire
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Consuming Power
Consuming Power
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

The most useful skill of your entire kit's your 1 so you should prioritize maxing it out, then your ultimate. After that you prioritize your 3 because of the movement speed and lastly your 2.

Remember that you'd use your 2 for self peel, your 3 for movement speed. Your ult for avoiding cc, for healing and specially if you find yourself in a bad position.

Finally you should almost always use the red version of your 1 since it has the best cc in the kit (the green and purple versions of the 1 usually are only used for getting your runes of your passive in a team fight).