This is a ranked tier list and not for competitive or casuals. Each role is grouped together with the better god in the left and decreasing value to the right(eg. nem is better than batz and batz is better than tsuku rn). The general idea of this list is to show what gods will have a higher impact on the game with the minimum resources. This is the format Junglers-Mids-Solos-ADCs and then finally supports. I've tried my best putting each god in their best roles but some of them can flex into other roles as well.
Completely broken gods
Easy to get value from while doing a lot of work and not requiring much skill. In most matches you'd like to have them banned or picked.
Require a good understanding but provide more value than the others in their roles (Good 2nd bans). Hard to counter.
Usually slip through bans, very strong depending on the stage of the game and the player. If played correctly, will end up having more value in team fights.
Feels good gods, happy to have them on your team. They have their own unique benefits and downsides with the benefits slightly outweighing the downsides.
Your average gods that do what they're supposed to a certain degree. Not very meta rn.
Very niche gods that are not very good rn. Slightly underbalanced and hard to work with and easy to counter.
considerably unbalanced rn, not performing well in most matches. Try to avoid these.
Avoid these unless you main them and are absolutely sick with them.