2 months ago
Patch 9.9

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Amogus Gamers - EU

For a bit more context to this tierlist; Joust is almost always decided in the first few minutes of the game*. Even the game state after the very first wave can be enough information to decide the outcome of the match.

The significant gold and xp lead you can amass by having the better waveclear + poke is enough to get a level (or more) over your opponents. Being able to win the brawl at the very first wave can snowball into your team getting red, their blue, sidecamp... you name it. Even just getting them low enough to the point where they're risking losing the next fight is already more than enough damage done.

With that context in mind: a lot of the higher ranked gods have the base damage needed to secure kills, the cc required to actually setup the kill and an amazing ultimate. Everything below (S- or lower) tends to just be a downgrade, or has a very exploitable weakness making them too easy of a target (or potentially too heavy to carry).

*From my own personal experience. While there are games that go late (20+ minutes), there just simply isn't any big comeback mechanic in Joust other than the winning team making a massive mistake. Versus teams that try to turtle you get enough room to grab all the camps on the map, and you can always go Emperor's Armor and tower dive with your level and item lead.


Baron Samedi Baron Samedi
Ah Muzen Cab Ah Muzen Cab
Sobek Sobek
Atlas Atlas
Achilles Achilles

These should always be visible in the pre-game lobby; either because they've been banned or they've been picked! I highly advice trying to grab one of these if you're first pick (or prepare for them if you aren't).

If you manage to get one of these in your team, you should be significantly favored in the early-game.


Bacchus Bacchus
Ares Ares
Thoth Thoth
Gilgamesh Gilgamesh
Horus Horus

These gods have incredibly strong setup potential for the rest of your team. The sheer amount of CC and damage these gods can output early game are why you're picking them.


Xing Tian Xing Tian
Morgan Le Fay Morgan Le Fay
Nox Nox
Hou Yi Hou Yi
Medusa Medusa
Cu Chulainn Cu Chulainn
King Arthur King Arthur
Olorun Olorun
Hera Hera

Very strong gods with good kits and no crippling weaknesses. You should be more than happy to pick one of these.


Cabrakan Cabrakan
Hachiman Hachiman
Chiron Chiron
Anhur Anhur
Guan Yu Guan Yu
Odin Odin
Hercules Hercules
Sol Sol
Artio Artio
Chang'e Chang'e
Ao Kuang Ao Kuang
Hel Hel
Cthulhu Cthulhu
Osiris Osiris

Strong gods that are more than viable enough to secure a win.


Persephone Persephone
Baba Yaga Baba Yaga
Eset Eset
Discordia Discordia
Ne Zha Ne Zha
Kumbhakarna Kumbhakarna
Kuzenbo Kuzenbo
Yu Huang Yu Huang
Fenrir Fenrir
Neith Neith
Xbalanque Xbalanque
Ganesha Ganesha
Yemoja Yemoja
Cupid Cupid
Mulan Mulan
Shiva Shiva
Tiamat Tiamat

Solid gods, but should primarily be picked if they are countering a god on the enemy team (for example no good escape on their mage/hunter or a unique way to disable it).


Terra Terra
The Morrigan The Morrigan
Cerberus Cerberus
Artemis Artemis
Ullr Ullr
Tyr Tyr
Nike Nike
Tsukuyomi Tsukuyomi
Bastet Bastet
Bellona Bellona
Scylla Scylla
Khepri Khepri
Camazotz Camazotz
Geb Geb
Serqet Serqet

Can definitely fulfill whatever role you're trying to have them fill.


Ishtar Ishtar
Charybdis Charybdis
Fafnir Fafnir
Chaac Chaac
Amaterasu Amaterasu
Erlang Shen Erlang Shen
Da Ji Da Ji
Izanami Izanami
Sylvanus Sylvanus
Ratatoskr Ratatoskr
Danzaburou Danzaburou
Chernobog Chernobog
Athena Athena
Zhong Kui Zhong Kui

Risky picks. Only pick these if you are a god on them, or feel like they perfectly match up into their team.


Cernunnos Cernunnos
Poseidon Poseidon
Kukulkan Kukulkan
Janus Janus
Merlin Merlin
Raijin Raijin
Rama Rama
Nu Wa Nu Wa
Agni Agni
Heimdallr Heimdallr
Freya Freya
Zeus Zeus
Ra Ra
Thor Thor
Skadi Skadi
Anubis Anubis
Cliodhna Cliodhna
He Bo He Bo

Very risky picks. These gods can definitely work, but are unlikely to achieve what other gods can in the very first few minutes of the game. Luckily, albeit incredibly rarely, you do sometimes get the time to scale and recover but why would you risk it?


Sun Wukong Sun Wukong
Apollo Apollo
Ah Puch Ah Puch
Jing Wei Jing Wei
Chronos Chronos
Vamana Vamana
Hades Hades
Vulcan Vulcan
Susano Susano
Ymir Ymir
Loki Loki
Aphrodite Aphrodite

Either take too long to get online, or are simply just massively outclassed in what they're trying to achieve in a team. These gods are just too low-impact or too easy of a target.


Nemesis Nemesis
Pele Pele
Jormungandr Jormungandr
Lancelot Lancelot
Set Set
Kali Kali
Bakasura Bakasura
Mercury Mercury
Arachne Arachne
Hun Batz Hun Batz
Thanatos Thanatos
Awilix Awilix
Ravana Ravana

Either they make the rest of the team composition too awkward to build around, are just too squishy and risky or just straight-up don't offer anything worth talking about. Don't pick them.

Unranked Champions
1 Champions
Maui Maui