ss
GG
s+
Should be banned or played in every match.
s
Should be banned or played in almost every match unless their role has already been filled, team comps should be partially based around these gods.
s-
These gods are very strong in their roles and should be played in a majority of matches. This pool should include some of the first and many of the second ban phase selections.
a+
Gods will be seen often and are usually a viable pick, but whether it be because of team comps, match-ups or better gods are available and have been chosen they are not always the right pick. Some gods in this pool may also see decent ban rates.
a
God's in this pool are a solid pick with the right team or into the right match-up. They may not be perfect but they are balanced and can get the job done. These are usually comfort picks or counter-picks that fill out the end of a teams roster.
a-
These god's aren't bad but have either a flaw within their kit or don't fit the meta as well as others. If these gods are played into a favorable match-up, or with the right team comp they can be very useful in the right hands.
b
These gods have a few positives and don't bring too much to the table. They are only useful in the right hands, and need the right team played into the right match-up, but are often bad picks
c
These gods might have one or two positives but other than those few positives these gods bring pretty much nothing to the table and have too many flaws to be played in a ranked game. Playing them puts you and your team at a disadvantage.
d
Gods in this tier more than likely need a kit re-work and have no place in a ranked match.