Fürry - NA
A tierlist based on my experience in D+ gameplay. Based on late game strength, safeness, teamfight potential, and winrate as well as ban rate. Made for mid season ranked conquest.
ss
Chronos -
Never seen him not banned. Late game may be one of the strongest, if not the strongest.
Set -
This god isn’t ok
s+
Ah Muzen, should be bad, but for some reason is the destroyer of fun. S+ because his honey is so sweet.
Nike, recently reworked, very strong at all times, impossible to kill late game.
s
Jungles = The highest pressure best teamfight hyper late game carries that will go 15-0 and still lose
Hunters = The best boxing gods who's kits put them above the good hunters to rank among the best
Erlang = "I'm warning you"
Mids = Strongest team fight gods that do ridiculous damage.
Supports = CC is fine
s-
Chernobog = The most forgettable god but still one of the best. Play him and you'll see just how fun he still is.
Solos = Berserkers, roars, and executes oh my
Mids = 1 shot ultimates, some even cost 0 mana...
Horus = "The sky is the limit"
a+
Jungles = Free early game power
Hunters = Great ults
Solos = You're gonna play amat in solo? Artio at least makes sense
Mids = EXTREMELY safe gods. Raijin's ability to escape < One shot potential
Supports = Silences and taunts, why we play smite. Amaterasu Support works.
a
Gods in A require some sembalance of motor skills to play. Rat is good yes, but falls off after 5 minutes. All the rest aren't safe or die before the team can say attack.
a-
Shouldn't need too much of an explanation. These gods just aren't winning machines like Xing Tian.
b
If you play Odin over other gods, you need to uninstall Smite. King Arthur is a really bad god, sure he can do absurd damage, but his teamfight is worse than Set's.
c
Just dont play these gods in ranked, they wont get you the win unless your team carries you hard or has chronos.
d
The absolute bottom, picking one of these is almost always a instant loss. Loki, just don't remember he even exists.