A tierlist based on my experience in D+ gameplay. Based on late game strength, safeness, teamfight potential, and winrate as well as ban rate. Made for mid season ranked conquest.
Never seen him not banned. Late game may be one of the strongest, if not the strongest.
This god isn’t ok
Ah Muzen, should be bad, but for some reason is the destroyer of fun. S+ because his honey is so sweet.
Nike, recently reworked, very strong at all times, impossible to kill late game.
Jungles = The highest pressure best teamfight hyper late game carries that will go 15-0 and still lose
Hunters = The best boxing gods who's kits put them above the good hunters to rank among the best
Erlang = "I'm warning you"
Mids = Strongest team fight gods that do ridiculous damage.
Supports = CC is fine
Chernobog = The most forgettable god but still one of the best. Play him and you'll see just how fun he still is.
Solos = Berserkers, roars, and executes oh my
Mids = 1 shot ultimates, some even cost 0 mana...
Horus = "The sky is the limit"
Jungles = Free early game power
Hunters = Great ults
Solos = You're gonna play amat in solo? Artio at least makes sense
Mids = EXTREMELY safe gods. Raijin's ability to escape < One shot potential
Supports = Silences and taunts, why we play smite. Amaterasu Support works.
Gods in A require some sembalance of motor skills to play. Rat is good yes, but falls off after 5 minutes. All the rest aren't safe or die before the team can say attack.
Shouldn't need too much of an explanation. These gods just aren't winning machines like Xing Tian.
If you play Odin over other gods, you need to uninstall Smite. King Arthur is a really bad god, sure he can do absurd damage, but his teamfight is worse than Set's.
Just dont play these gods in ranked, they wont get you the win unless your team carries you hard or has chronos.
The absolute bottom, picking one of these is almost always a instant loss. Loki, just don't remember he even exists.