1 month ago
1
Patch 7.7

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Free Agent - NA-West

My personal pick of gods that are the best to play/most frustrating to fight against, taking into account the modes I play, which is basically everything but Conquest and Siege.

ss

Gilgamesh Gilgamesh

At this time, I don't think there is any one god in the game that is SS tier.

Gilgamesh is just here until further notice.

s+

Danzaburou Danzaburou
Persephone Persephone
Tiamat Tiamat
Aphrodite Aphrodite
Scylla Scylla

These gods excel in everything they do and have the upmost potential to turn around fights. It doesn't matter what you're doing - you just have to hope the person playing them sucks.

s

Anhur Anhur
Guan Yu Guan Yu
Terra Terra
Ra Ra
Janus Janus
Sobek Sobek
Rama Rama
Discordia Discordia
Merlin Merlin
Set Set
Yemoja Yemoja

These gods are very strong and fit into all comps, but they're not as strong as the S+ gods.

s-

Ymir Ymir
Ullr Ullr
Thoth Thoth
Ganesha Ganesha
Chronos Chronos
Nox Nox
Skadi Skadi
Izanami Izanami
Apollo Apollo
The Morrigan The Morrigan
Cu Chulainn Cu Chulainn
Artio Artio
Cerberus Cerberus
Achilles Achilles
King Arthur King Arthur
Hera Hera
Mulan Mulan
Cthulhu Cthulhu

These gods are strong, but have some sort of hinderance or skill ceiling with their kit that interferes with them being a higher tier (no/situational ult, missing abilities = useless, Kaldr dying quickly/Skadi's ult constantly bugging out, etc)

With the right player/team however, these gods excel greatly when they're able to do what they're supposed to do.

a+

Nike Nike
Amaterasu Amaterasu
Vulcan Vulcan
Baba Yaga Baba Yaga
Tsukuyomi Tsukuyomi
Raijin Raijin
Baron Samedi Baron Samedi
Da Ji Da Ji
Heimdallr Heimdallr
Odin Odin
Cupid Cupid
Hun Batz Hun Batz
Ratatoskr Ratatoskr
He Bo He Bo
Hercules Hercules
Hel Hel
Agni Agni
Bellona Bellona
Thor Thor
Poseidon Poseidon
Sun Wukong Sun Wukong
Chang'e Chang'e
Fenrir Fenrir
Eset Eset
Athena Athena
Erlang Shen Erlang Shen
Nemesis Nemesis
Ah Muzen Cab Ah Muzen Cab
Osiris Osiris
Nu Wa Nu Wa
Hou Yi Hou Yi
Medusa Medusa

Cream of the crop gods. They aren't spectacular or horrible enough to be above or below this tier, so here they are.

a

Jing Wei Jing Wei
Xbalanque Xbalanque
Anubis Anubis
Zeus Zeus
Bacchus Bacchus
Pele Pele
Ne Zha Ne Zha
Neith Neith
Xing Tian Xing Tian
Jormungandr Jormungandr
Horus Horus
Sol Sol
Chernobog Chernobog
Chiron Chiron
Susano Susano
Fafnir Fafnir
Olorun Olorun
Camazotz Camazotz
Kuzenbo Kuzenbo
Cernunnos Cernunnos
Hachiman Hachiman

These gods are somewhat situational but all have the potential to carry their team in terms of damage or peel. A lot of them are easily countered but also pumps out lots of damage that can be devastating to the other team.

a-

Hades Hades
Ares Ares
Tyr Tyr
Chaac Chaac
Kumbhakarna Kumbhakarna
Ravana Ravana
Serqet Serqet
Ao Kuang Ao Kuang
Loki Loki
Awilix Awilix
Khepri Khepri
Freya Freya

These are situational gods that aren't as bad as the tiers below, but there are better choices. Some of them have a skill ceiling that is hard to reach, which hinders their standing.

Freya in Duel being the exception.

b

Kukulkan Kukulkan
Vamana Vamana
Artemis Artemis
Mercury Mercury
Zhong Kui Zhong Kui
Thanatos Thanatos
Geb Geb
Cabrakan Cabrakan
Sylvanus Sylvanus

These gods are pretty situational, and many are downright boring to play. Repetitive, some useless, and easily avoided abilities - a lot of them are also unsafe to play in most match ups.

Thanatos/Mercury are the exceptions; a skilled player will likely dominate with them, but that's hard to come by.

c

Kali Kali
Bakasura Bakasura
Arachne Arachne

These gods are VERY situational in most matches - ironically, these 3 are great/decent in Duel, not so much in other modes unless the player is highly skilled with them.

d

Ah Puch Ah Puch
Bastet Bastet

There's no point or merit with playing these gods. There are over 100 other gods in the game to choose from; do yourself a favor and don't choose them.

Ah Puch: low mobility, predictable ability pattern that doesn't change and can be avoided easily, is more of a liability for the team

Bastet: useless passive, weak kittens/lost ability to backdoor, predictable jump back, countered easily by many of the newer gods' CCs e.g. stuns/roots

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