ShmickyShmack - NA
This tier list how well designed I think every hunter is in smite. Of course this is subjective.
My metrics for judging each god will be as follows:
Conceptual Design: How Interesting is the kit concept of both the kit design and the design in relation to the theme of the god?
Kit Design and Nuance: Does the kit reward good play and good counter play? Does the kit have a variety of tools which have different uses? And on the other hand, does the kit contain too much of one thing?
Kit Feel: Does the god feel satisfying to play? Are they... fun? Does their kit result in great feeling moments beyond the ordinary?
Counter-play: Is the god interesting to fight? Can you play against their kit in interesting ways? Does getting killed by the god often feel cheap?
Balance: Is the gods kit designed in a way that it has no major balance issues? Is the only thing the god might need some number changes? (Gods will not lose points for being under or over powered unless I think there is a problem that is fundamental with their kit, that fundamental thing can be that the numbers are way too high or low, but typically will not be.)
Each god can earn up to 10 point in each, for a maximum of 50 points and a minimum of 5.
ss
Nigh Perfect 46-50
s+
Fantastic Designs: 41-45
Anhur: 5/10/10/7/10 (42)
s
Great Designs: 36-40
Hachiman: 4/9/6/8/9 (36)
Rama: 7/9/8/7/9 (40)
Ullr: 8/8/10/4/7 (37)
Jing Wei: 7/9/7/5/8 (36)
s-
Good designs: 31-36
Cernunnos: 5/6/6/7/7 (31)
Hou Yi: 5/8/7/5/8 (33)
Medusa: 5/8/9/6/8 (36)
Neith: 6/8/8/6/7 (35)
Artemis: 6/7/7/4/7 (31)
a+
Underwhelming: 26-30
AMC: 7/5/6/5/7 (30)
Izunami: 8/5/5/4/4 (26)
Xbal: 5/5/7/7/6 (30)
Hiemdallr: 9/4/6/4/7 (30)
Apollo: 5/5/7/6/6 (29)
Chenobog: 6/5/5/5/7 (28)
a
Pretty Bad: 21-25
Chiron: 3/6/3/4/6 (22)
Skadi: 8/5/6/2/3 (24)
Cupid: 3/6/5/3/6 (23)
a-
Terrible: 16-20
b
Abhorrent: 11-15
c
The Worst Possible: 5-10
d
Nothing to see here