First bans. Low-level execution needed to carry games. Massive utility.
Secondary bans. Can be, but are harder to, counter-picked/shut down with strategy.
High utility bans. Great team fight/early game.
Great counter picks. Suffer when played against other meta-picks. Early game dominant jungles.
Lower meta picks. Can still carry games- need a higher level of execution to do so.
Supplemental meta picks. Lack utility but make up for it with damage/pressure. Get outclassed by upper tiers.
Viable with a lead/strategy. Can be shut down/out of game. Boom/bust picks. YMIR IS HERE.
Can still be played but ramp-up/ramp-down too severe. Low utility, can be countered easily.
Need buffs. Itemization does not favor playstyle.