ss
the king of Arena himself. imagine ares ultimate, but on a regular ability cooldown as he can sleep an entire team for 3 seconds with his mighty yawn. imagine hercules dash but instead of stunning it just does more damage and launches minions to an incredible range giving him poke, sound good? ok well he also gets a 2 second huge aoe root on top of that. for a total of 5 seconds of full 5 man team crowd control. but thats not where this sleepy giants nightmare ends. one unfortunate enemy, that poor artemis, then gets launched into the sky, for an additional 2.2 seconds of just not getting able to play the game. oh also his passive lets him just not die when you finally manage to kill him. 7.2 seconds of hard cc and a passive that shrugs off death. pick khumba if u want to hurt someones feelings.
s+
can singlehandedly 1v5 frontline and 100% a squishies health while building entirely tank. incredible setup with low risk. pick these characters if you want to win.
s
not much counter play, frustrating to play against, opens a lot of options for your team to flavor the L you are about to hand your opponents. can land 5 man ultimates and change the tides of a fight.
s-
starts getting frustrating to play against, can typically keep multiple people at bay
a+
Can frag, often need follow up
a
balanced good characters. can do well, but need more team synergy
a-
still good, often outshined
b
can ignore mostly
c
easily slaint
d
your whole team groans when u lock in