Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s.
0 /
6 /
7
0.58 KDA
Bacchus
Level 14 / 10,009G
Sentinel's Gift
+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
Evolved Gauntlet of Thebes
+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Manticore's Spikes
+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5
PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.
Rod of Tahuti
+125
Magical Power
+30
Mp 5
+10
Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.