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31
unstoppedcore

EU - Updated 4 months ago

Most Played Gods
Season 11
Merlin
Mage
0.25 KDA
0 / 10 / 5
0 - 1 (0%)
28m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.25
Kills
0
Deaths
10
Assists
5
Farming
GPM
409
Gold
11,454
Minion Damage
67,139
Minion Kills
131
Damage
Player
13,062
Team Healing
0
Self Healing
250
Inhand
497
Mitigated
6,523
Taken
18,684

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
28m
playtime
0%
Win/Loss Ratio
0.25
kda
 
wins
11,454
gold
409
gpm
0
kills
10
deaths
5
assists
13,062
damage
467
dpm
497
in hand
18,684
taken
6,523
mitigated
0
healing
250
self healing
131
Minion Kills
67,139
Minion Damage
1
losses
Recently Played
August 28th - September 27th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 4 months ago
28m
-100 MMR
-234 SR
View Match
Greater Aegis Amulet

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 10 / 5
0.25 KDA
Merlin
Level 16 / 11,454G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.