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DuckaDizel

Unknown - Updated 2 months ago

Most Played Gods
Season 11
Achilles
Warrior
1.83 KDA
4 / 3 / 3
1 - 0 (100%)
13m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
1.83
Kills
4
Deaths
3
Assists
3
Farming
GPM
834
Gold
10,847
Minion Damage
16,196
Minion Kills
23
Damage
Player
9,882
Team Healing
0
Self Healing
2,097
Inhand
1,131
Mitigated
19,772
Taken
15,661

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,558 MMR
Bronze III

Bronze III

37 / 100
13m
playtime
100%
Win/Loss Ratio
1.83
kda
1
wins
10,847
gold
834
gpm
4
kills
3
deaths
3
assists
9,882
damage
760
dpm
1,131
in hand
15,661
taken
19,772
mitigated
0
healing
2,097
self healing
23
Minion Kills
16,196
Minion Damage
 
losses
Recently Played
October 30th - November 29th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 2 months ago
13m
+58 MMR
+241 SR
View Match
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

4 / 3 / 3
1.83 KDA
Achilles
Level 17 / 10,847G
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.