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88
Manuxz52

NA-West - Updated 8 months ago

Most Played Gods
Season 11
Shiva
Warrior
0.71 KDA
4 / 7 / 2
0 - 1 (0%)
16m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.71
Kills
4
Deaths
7
Assists
2
Farming
GPM
685
Gold
10,956
Minion Damage
24,180
Minion Kills
37
Damage
Player
10,768
Team Healing
268
Self Healing
2,293
Inhand
1,138
Mitigated
20,613
Taken
25,028

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,441 MMR
Bronze III

Bronze III

0 / 100
16m
playtime
0%
Win/Loss Ratio
0.71
kda
 
wins
10,956
gold
685
gpm
4
kills
7
deaths
2
assists
10,768
damage
673
dpm
1,138
in hand
25,028
taken
20,613
mitigated
268
healing
2,293
self healing
37
Minion Kills
24,180
Minion Damage
1
losses
Recently Played
October 24th - November 23rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 10 months ago
16m
-59 MMR
-52 SR
View Match
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

4 / 7 / 2
0.71 KDA
Shiva
Level 16 / 10,956G
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction