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80
CaptainYoked

NA - Updated 4 months ago

Most Played Gods
Season 11
Tyr
Warrior
6 KDA
0 / 0 / 12
1 - 0 (100%)
11m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
Infinity
Kills
0
Deaths
0
Assists
12
Farming
GPM
751
Gold
8,260
Minion Damage
12,955
Minion Kills
22
Damage
Player
9,703
Team Healing
0
Self Healing
5,656
Inhand
1,123
Mitigated
10,632
Taken
12,563

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,561 MMR
Bronze III

Bronze III

37 / 100
11m
playtime
100%
Win/Loss Ratio
1
wins
8,260
gold
751
gpm
0
kills
0
deaths
12
assists
9,703
damage
882
dpm
1,123
in hand
12,563
taken
10,632
mitigated
0
healing
5,656
self healing
22
Minion Kills
12,955
Minion Damage
 
losses
Recently Played
October 24th - November 23rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 7 months ago
11m
+61 MMR
+218 SR
View Match
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Wing Shard

Wing Shard

Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 5s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 90s.

0 / 0 / 12
6 KDA
Tyr
Level 13 / 8,260G
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power