Player Avatar
119
MCJABBERx

NA - Updated 15 days ago

Most Played Gods
Season 7
Vulcan
Mage
0.5 KDA
1 / 2 / 0
0 - 1 (0%)
16m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.5
Kills
1
Deaths
2
Assists
0
Farming
GPM
559
Gold
8,946
Minion Damage
24,051
Minion Kills
67
Damage
Player
10,020
Team Healing
0
Self Healing
1,122
Inhand
3,281
Mitigated
2,095
Taken
5,644

Controller Queues

Ranked: Joust (Console)
1 Games
1,267 MMR
Bronze III

Bronze III

0 / 100
16m
playtime
0%
Win/Loss Ratio
0.5
kda
 
wins
8,946
gold
559
gpm
1
kills
2
deaths
0
assists
10,020
damage
626
dpm
3,281
in hand
5,644
taken
2,095
mitigated
0
healing
1,122
self healing
67
Minion Kills
24,051
Minion Damage
1
losses
Recently Played
November 4th - December 4th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust (Console) - 9 months ago
16m
-233 MMR
-222 SR
View Match
Phantom Veil Upgrade

Phantom Veil Upgrade

Using this item allows you and allied gods within 35 units to pass through players and player made objects for 10s. It also provides a 15% Damage Mitigation Buff for 5s. Cooldown - 150s.

Vision Shard

Vision Shard

Using this item places a ward that lasts 60 seconds. Vision Shard can be upgraded to a new relic once you reach Level 12. Cooldown - 120s.

1 / 2 / 0
0.5 KDA
Vulcan
Level 10 / 8,946G
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Thoth

Book of Thoth

+80
Magical Power
+250
Mana
+15
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). 6% of your Mana from items is converted to Magical Power. At 75 stacks this item Evolves, gaining 3% extra Mana to Power conversion.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.