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129
gostothebeast

EU - Updated 10 months ago

Most Played Gods
Season 11
Izanami
Hunter
3.5 KDA
2 / 0 / 3
1 - 0 (100%)
10m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
Infinity
Kills
2
Deaths
0
Assists
3
Farming
GPM
632
Gold
6,318
Minion Damage
44,448
Minion Kills
95
Damage
Player
6,398
Team Healing
0
Self Healing
2,383
Inhand
4,266
Mitigated
1,975
Taken
5,380

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,539 MMR
Bronze III

Bronze III

37 / 100
10m
playtime
100%
Win/Loss Ratio
1
wins
6,318
gold
632
gpm
2
kills
0
deaths
3
assists
6,398
damage
640
dpm
4,266
in hand
5,380
taken
1,975
mitigated
0
healing
2,383
self healing
95
Minion Kills
44,448
Minion Damage
 
losses
Recently Played
October 24th - November 23rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 10 months ago
10m
+39 MMR
+90 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

2 / 0 / 3
3.5 KDA
Izanami
Level 11 / 6,318G
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.