Player Avatar
68
OneAndOnlyTTK

NA - Updated 7 months ago

Most Played Gods
Season 11
Mulan
Warrior
0.22 KDA
0 / 9 / 4
0 - 1 (0%)
23m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.22
Kills
0
Deaths
9
Assists
4
Farming
GPM
363
Gold
8,353
Minion Damage
20,633
Minion Kills
34
Damage
Player
4,411
Team Healing
0
Self Healing
1,670
Inhand
755
Mitigated
13,708
Taken
16,953

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
23m
playtime
0%
Win/Loss Ratio
0.22
kda
 
wins
8,353
gold
363
gpm
0
kills
9
deaths
4
assists
4,411
damage
192
dpm
755
in hand
16,953
taken
13,708
mitigated
0
healing
1,670
self healing
34
Minion Kills
20,633
Minion Damage
1
losses
Recently Played
August 30th - September 29th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 7 months ago
23m
-100 MMR
-271 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 9 / 4
0.22 KDA
Mulan
Level 12 / 8,353G
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health