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160
Az0rd

EU - Updated 7 minutes ago

Most Played Gods
Season 9
Medusa
Hunter
10.67 KDA
175 / 23 / 141
26 - 1 (96%)
6h 18m
Fenrir
Assassin
5.46 KDA
38 / 14 / 77
10 - 0 (100%)
2h 35m
Bastet
Assassin
10.69 KDA
53 / 8 / 65
9 - 0 (100%)
2h 41m
Osiris
Warrior
7.5 KDA
39 / 7 / 27
5 - 1 (83%)
1h 56m
Anhur
Hunter
3.43 KDA
14 / 7 / 20
3 - 0 (100%)
55m
Player Stats
Totals
Matches
Played
77
Won
71
Lost
6
Player Kills
KDA
6.29
Kills
428
Deaths
103
Assists
439
Farming
GPM
738
Gold
902,970
Minion Damage
3,362,394
Minion Kills
6,207
Damage
Player
1,162,060
Team Healing
33,793
Self Healing
414,095
Inhand
436,664
Mitigated
976,488
Taken
1,208,846

Keyboard / Mouse Queues

Ranked: Duel
4 Games
1,889 MMR
Gold IV

Gold IV

41 / 100
1h 02m
playtime
100%
Win/Loss Ratio
1.71
kda
4
wins
58,933
gold
951
gpm
12
kills
7
deaths
0
assists
60,001
damage
968
dpm
9,711
in hand
58,745
taken
52,533
mitigated
0
healing
30,884
self healing
724
Minion Kills
352,824
Minion Damage
 
losses
Ranked: Joust
73 Games
2,930 MMR
Grandmaster

Grandmaster

117 / 100
19h 21m
playtime
91.78%
Win/Loss Ratio
6.62
kda
67
wins
844,037
gold
727
gpm
416
kills
96
deaths
439
assists
1,102,059
damage
949
dpm
426,953
in hand
1,150,101
taken
923,955
mitigated
33,793
healing
383,211
self healing
5,483
Minion Kills
3,009,570
Minion Damage
6
losses
Recently Played
May 26th - June 25th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 1 month ago
16m
+15 MMR
+10 SR
View Match
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Cloak of Meditation

Cloak of Meditation

Using this item causes you to Enter a meditative state where nearby allies gods within 35 units restore 10 + 3% of their missing health and mana each tick. Heals occur once every second for 4s. Cooldown - 150s.

3 / 3 / 10
2.67 KDA
Fenrir
Level 16 / 11,578G
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 15 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 17.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+20
Physical Power
+40
Physical Protection
+25%
Attack Speed
+15
Hp 5

PASSIVE - Can only be built by Assassins or Warriors. While below 40% Health you become Berserk for 5s. Berserk provides 7% Damage Mitigation. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+50
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ranked: Joust - 1 month ago
12m
+15 MMR
+5 SR
View Match
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Cloak of Meditation

Cloak of Meditation

Using this item causes you to Enter a meditative state where nearby allies gods within 35 units restore 10 + 3% of their missing health and mana each tick. Heals occur once every second for 4s. Cooldown - 150s.

7 / 1 / 5
9.5 KDA
Fenrir
Level 14 / 9,770G
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 15 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 17.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+20
Physical Power
+40
Physical Protection
+25%
Attack Speed
+15
Hp 5

PASSIVE - Can only be built by Assassins or Warriors. While below 40% Health you become Berserk for 5s. Berserk provides 7% Damage Mitigation. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ranked: Joust - 1 month ago
17m
+15 MMR
+117 SR
View Match
Greater Heavenly Wings

Greater Heavenly Wings

Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5s and makes them immune to Slows. Cooldown - 110s

Cloak of Meditation

Cloak of Meditation

Using this item causes you to Enter a meditative state where nearby allies gods within 35 units restore 10 + 3% of their missing health and mana each tick. Heals occur once every second for 4s. Cooldown - 150s.

7 / 0 / 9
11.5 KDA
Achilles
Level 17 / 12,418G
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 15 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 17.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+30
Physical Power
+250
Health
+25
Hp 5
+20
Mp 5

PASSIVE - Enemies take 20% increased damage from you if they are affected by Crowd Control. Does not include Knockbacks, Blinds, or Grabs.

Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+40
Physical Protection
+250
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities. Can only trigger once per enemy per ability.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ranked: Joust - 2 months ago
19m
+15 MMR
+4 SR
View Match
Greater Sundering Spear

Greater Sundering Spear

Fire a bolt that travels 70 units, stopping on first god hit dealing 7.5% of their Current Health as True Damage and reducing any active shields by 75%. Targets hit take 5% increased damage for 5s, stacking 2 times. This relic has 2 charges. Cooldown - 110s.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.

5 / 3 / 7
2.83 KDA
Medusa
Level 19 / 13,641G
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+40
Physical Power
+10%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 20% of your Physical Power over 2s.

Asi

Asi

+25
Physical Power
+15%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+30
Physical Power
+30%
Attack Speed
+20
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over cap you gain 2 Physical Power.

Ranked: Joust - 2 months ago
10m
+15 MMR
+7 SR
View Match
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.

14 / 1 / 4
16 KDA
Medusa
Level 15 / 9,879G
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+40
Physical Power
+10%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 20% of your Physical Power over 2s.

Asi

Asi

+25
Physical Power
+15%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.