Player Avatar
102
JaviBoss

EU - Updated 8 months ago

Most Played Gods
Season 11
Khepri
Guardian
1.08 KDA
0 / 6 / 13
0 - 1 (0%)
34m
Ganesha
Guardian
0.2 KDA
0 / 5 / 2
0 - 1 (0%)
11m
Player Stats
Totals
Matches
Played
2
Won
0
Lost
2
Player Kills
KDA
0.68
Kills
0
Deaths
11
Assists
15
Farming
GPM
469
Gold
21,127
Minion Damage
37,312
Minion Kills
21
Damage
Player
6,430
Team Healing
175
Self Healing
1,785
Inhand
274
Mitigated
45,207
Taken
37,281

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,500 MMR
Bronze III

Bronze III

0 / 100
11m
playtime
0%
Win/Loss Ratio
0.2
kda
 
wins
6,906
gold
628
gpm
0
kills
5
deaths
2
assists
1,279
damage
116
dpm
23
in hand
9,841
taken
7,372
mitigated
81
healing
451
self healing
1
Minion Kills
6,542
Minion Damage
1
losses
Ranked: Conquest
1 Games
1,452 MMR
Bronze III

Bronze III

0 / 100
34m
playtime
0%
Win/Loss Ratio
1.08
kda
 
wins
14,221
gold
418
gpm
0
kills
6
deaths
13
assists
5,151
damage
152
dpm
251
in hand
27,440
taken
37,835
mitigated
94
healing
1,334
self healing
20
Minion Kills
30,770
Minion Damage
1
losses
Recently Played
August 30th - September 29th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 8 months ago
11m
0 MMR
-215 SR
View Match
Cloak of the Ascetic

Cloak of the Ascetic

Using this item causes you to Enter a meditative state where nearby allied gods within 35 units restore 25 + 3.5% of their missing health and 30 + 4% of missing mana each pulse. Additionally each pulse reduces cooldowns for all abilities by 1.5s. Pulses occur once every second for 4s. Cooldown - 130s.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 5 / 2
0.2 KDA
Ganesha
Level 11 / 6,906G
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ranked: Conquest - 8 months ago
34m
-48 MMR
-215 SR
View Match
Phantom Shell

Phantom Shell

Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.

Entangling Wings

Entangling Wings

Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s

0 / 6 / 13
1.08 KDA
Khepri
Level 20 / 14,221G
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction