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68
thedavid28

Unknown - Updated 1 month ago

Most Played Gods
Season 11
Sun Wukong
Warrior
5.5 KDA
3 / 1 / 5
1 - 0 (100%)
15m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
5.5
Kills
3
Deaths
1
Assists
5
Farming
GPM
804
Gold
12,054
Minion Damage
26,990
Minion Kills
42
Damage
Player
9,521
Team Healing
0
Self Healing
3,288
Inhand
1,389
Mitigated
12,403
Taken
13,734

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,562 MMR
Bronze III

Bronze III

36 / 100
15m
playtime
100%
Win/Loss Ratio
5.5
kda
1
wins
12,054
gold
804
gpm
3
kills
1
deaths
5
assists
9,521
damage
635
dpm
1,389
in hand
13,734
taken
12,403
mitigated
0
healing
3,288
self healing
42
Minion Kills
26,990
Minion Damage
 
losses
Recently Played
December 2nd - January 1st

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 1 month ago
15m
+62 MMR
+222 SR
View Match
Greater Purification Beads

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

3 / 1 / 5
5.5 KDA
Sun Wukong
Level 18 / 12,054G
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.