Player Matchup

Discordia
Discordia
Platinum II
FSUSeminole6969
Discordia
Platinum II
Level 157
God Stats
2W - 2L
1,839 SR
Queue Stats
182W - 182L
1,753 MMR
Party 2
Khepri
Khepri
Platinum V
xXDIREXx ROCKET
Khepri
Platinum V
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 38L
1,735 MMR
Solo
Ne Zha
Ne Zha
Platinum V
zShamanGhost
Ne Zha
Platinum V
Level 147
God Stats
2W - 5L
1,597 SR
Queue Stats
108W - 103L
1,776 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,645 SR
1,755 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 89
1,640 SR
1,727 MMR
Chaac
Chaac
Platinum III
JX Dwaj XJ
Chaac
Platinum III
Level 129
God Stats
16W - 16L
1,714 SR
Queue Stats
107W - 95L
1,744 MMR
Solo
Scylla
Scylla
Platinum III
OGRufusTighfield
Scylla
Platinum III
Level 64
God Stats
7W - 13L
1,504 SR
Queue Stats
123W - 141L
1,712 MMR
Party 1
Cerberus
Cerberus
Platinum IV
Warvensol
Cerberus
Platinum IV
Level 74
God Stats
56W - 39L
1,702 SR
Queue Stats
111W - 123L
1,724 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FSUSeminole6969
Discordia
19
3 / 7 / 10
18,425
614
24,151
21,781
7,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
1 / 6 / 13
17,931
598
8,854
35,876
33,106
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ne Zha
20
16 / 13 / 2
23,340
778
32,227
29,585
10,987
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
KumbhakarnaPersephoneBacchusHou YiNox

VS

Bans
AchillesCupidCabrakanZeusHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
10 / 9 / 12
21,149
705
29,803
42,166
37,736
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
6 / 5 / 9
18,413
614
21,077
15,105
2,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
Warvensol
Cerberus
20
10 / 6 / 12
21,949
732
23,596
29,206
30,892
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
59
20
Kills
26
26
Deaths
20
25
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Discordia
FSUSeminole6969
Discordia
3
7
10
1.14
L
Chaac
10
9
12
1.78
L
6
5
9
2.1
L
Cerberus
Warvensol
Cerberus
10
6
12
2.67
W
1
6
13
1.25
W
Ne Zha
16
13
2
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,232
Damage
74,476
87,242
Taken
86,477
51,457
Mitigated
71,588
13,979
Healing
20,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
FSUSeminole6969
Discordia
24,151
1,025
0
5,240
21,781
7,364
273
9,792
11,989
93,261
0
L
Chaac
29,803
7,131
0
12,985
42,166
37,736
977
16,787
25,379
0
82,534
L
21,077
1,162
0
3,946
15,105
2,960
1,733
4,237
10,868
59,954
0
L
Cerberus
Warvensol
Cerberus
23,596
683
0
3,724
29,206
30,892
587
12,649
16,557
63,415
1,592
W
8,854
1,678
0
4,275
35,876
33,106
783
22,674
13,202
51,989
0
W
Ne Zha
32,227
9,790
0
4,464
29,585
10,987
1,878
11,985
17,600
0
94,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,696
Gold Earned
61,511
270
Minions Killed
294
13
Camps Cleared
9
1,433,921
Distance Traveled
1,387,770
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
18,425
614
126
4
4
498,120
0
L
Chaac
21,149
705
96
3
4
481,885
3
L
Scylla
18,413
614
98
3
3
416,554
0
L
Cerberus
21,949
732
100
3
2
489,331
4
W
Khepri
17,931
598
87
3
3
492,913
8
W
Ne Zha
23,340
778
57
2
6
442,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role