Player Matchup

Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
pikalai
Ymir
Level 62
God Stats
38W - 36L
1,626 SR
Queue Stats
184W - 189L
1,531 Elo+
Party 1
Neith
Neith
piksao
Neith
Level 105
God Stats
20W - 9L
1,757 SR
Queue Stats
414W - 415L
1,516 Elo+
Party 1
Team Averages
Level 97
1,628 SR
1,516 Elo+

VS

Team Averages
Level 141
1,559 SR
1,615 Elo+
Hachiman
Hachiman
 
Hachiman
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
IanMills
He Bo
Level 156
God Stats
5W - 1L
1,928 SR
Queue Stats
84W - 64L
1,689 Elo+
Party 2
Thor
Thor
Mariony310
Thor
Level 145
God Stats
4W - 11L
1,248 SR
Queue Stats
154W - 154L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 5 / 9
14,429
656
19,858
14,301
5,077
Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Shoes of the Magi

Shoes of the Magi

+55
Magical Power
+10
Magical Penetration
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+100
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 2 seconds.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+50
Magical Power
+15
Mp 5

Ymir
pikalai
Ymir
16
8 / 4 / 6
16,090
731
13,003
24,352
24,176
Jade Emperor's Crown

Jade Emperor's Crown

+20
Magical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Power reduced by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Stone

Void Stone

+150
Health
+20
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 15.

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+130
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+30
Magical Power
+30
Magical Protection
+30
Physical Protection

PASSIVE - Successfully hitting an enemy god with Crowd Control will place a debuff on the enemy, reducing their Magical and Physical Protections by 15 for 5s.

Neith
piksao
Neith
14
4 / 8 / 4
13,486
613
11,071
16,033
4,339
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Transcendence

Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Deathbringer

Deathbringer

+40
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Odysseus' Bow

Odysseus' Bow

+40%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
3 / 7 / 6
14,370
653
11,680
15,275
3,956
Transcendence

Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+40
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 12% for 3 seconds (max. 3 Stacks).

He Bo
IanMills
He Bo
17
5 / 5 / 9
15,630
710
17,036
19,880
5,783
Restored Artifact

Restored Artifact

+50
Magical Power
+15
Mp 5

Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Shoes of the Magi

Shoes of the Magi

+55
Magical Power
+10
Magical Penetration
+18%
Movement Speed

Warlock's Staff

Warlock's Staff

+65
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +.5 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. (Max. 100 Stacks).

Obsidian Shard

Obsidian Shard

+70
Magical Power

PASSIVE - Your Magic Damage ignores 15% of enemy gods' Magic Protection. If the target has over 40 Magical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 45% Magical Penetration at 200 or more Magical Protection

Shaman's Ring

Shaman's Ring

+110
Magical Power
+10%
Cooldown Reduction

PASSIVE - Dealing 100 damage, after mitigations, to enemy gods gives you a stack. At 50 stacks Shaman's Ring evolves, gaining a new passive. This new passive makes your damaging abilities debuff enemies, causing them to take 10% additional damage from all your damage sources for 10s.

17
9 / 3 / 5
16,310
741
16,293
16,198
8,833
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Void Shield

Void Shield

+20
Physical Power
+50
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Ancile

Ancile

+40
Physical Power
+50
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
37
15
Kills
17
17
Deaths
15
19
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
5
9
1.5
W
Hachiman
 
Hachiman
3
7
6
0.86
W
He Bo
IanMills
He Bo
5
5
9
1.9
W
9
3
5
3.83
L
Ymir
pikalai
Ymir
8
4
6
2.75
L
Neith
piksao
Neith
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,932
Damage
45,009
54,686
Taken
51,353
33,592
Mitigated
18,572
8,865
Healing
6,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
19,858
186
0
2,473
14,301
5,077
107
5,882
8,419
71,029
0
W
Hachiman
 
Hachiman
11,680
6,729
0
389
15,275
3,956
1,719
9,907
5,368
0
54,958
W
He Bo
IanMills
He Bo
17,036
172
0
5,176
19,880
5,783
744
12,618
7,262
52,252
0
W
16,293
2,181
0
895
16,198
8,833
281
10,683
5,515
0
46,650
L
Ymir
pikalai
Ymir
13,003
525
0
2,961
24,352
24,176
81
6,409
17,943
27,091
0
L
Neith
piksao
Neith
11,071
4,343
0
3,431
16,033
4,339
1,064
5,656
10,377
0
55,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,005
Gold Earned
46,310
234
Minions Killed
246
10
Camps Cleared
8
1,118,923
Distance Traveled
1,121,384
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,429
656
119
5
7
387,181
1
W
Hachiman
14,370
653
92
4
1
353,801
0
W
He Bo
15,630
710
93
4
6
382,561
3
W
Thor
16,310
741
61
3
1
385,022
5
L
Ymir
16,090
731
30
1
0
393,990
0
L
Neith
13,486
613
85
4
3
337,752
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role