Shoes of Focus
Breastplate of Valor
AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 20.
PASSIVE - Your Physical Damage ignores 15% of enemy gods' Physical Protection. If the god has over 65 Physical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 40% Physical Penetration at 200 or more Physical Protection.
Oni Hunter's Garb
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 12% for 3 seconds (max. 3 Stacks).
PASSIVE - Critical Strike damage is increased by 30%.
Mail of Renewal
PASSIVE - You gain 15% of your maximum Health and Mana over the next 5 seconds when you get a kill or assist against an enemy god or Objective.
+20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.
PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s
PASSIVE - Each time anything dies within 80 units, you gain a stack. Gods, Large Jungle monsters, and Jungle bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining +20 Physical Power and allowing your Physical abilities to heal you for 15% of the damage dealt.
PASSIVE - Anytime you hit an Enemy god with an Ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per God hit per Ability.
AURA - Enemy gods within 55 units have their healing reduced by 25%.
This item and all upgrades are only available to Assassins and Warriors.
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
Shoes of Focus
Breastplate of Valor
Jade Mountain Helm
PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 12% for 3s (max 3 Stacks).
PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 40%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.
Evolved Hunter's Blessing
+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.
PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.
AURA - Enemy gods within 55 units have their Magical Power reduced by 50.
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.