Player Matchup

King Arthur
King Arthur
Platinum II
FAITHxLEGENDS
King Arthur
Platinum II
Level 144
God Stats
21W - 9L
1,711 SR
Queue Stats
60W - 50L
1,829 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
TheKillingClipz
Kuzenbo
Gold III
Level 92
God Stats
4W - 7L
1,879 SR
Queue Stats
120W - 108L
1,510 MMR
Party 1
He Bo
He Bo
Qualifying
XRedHotFireX
He Bo
Qualifying
Level 63
God Stats
2W - 2L
1,437 SR
Queue Stats
52W - 57L
1,725 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 100
1,676 SR
1,688 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 141
1,718 SR
1,415 MMR
Hercules
Hercules
Diamond V
Ninja Fruit
Hercules
Diamond V
Level 128
God Stats
13W - 7L
1,500 SR
Queue Stats
138W - 106L
1,344 MMR
Party 2
Ah Puch
Ah Puch
Platinum IV
SASUKE YUMA
Ah Puch
Platinum IV
Level 148
God Stats
2W - 1L
1,816 SR
Queue Stats
20W - 24L
1,557 MMR
Solo
Ganesha
Ganesha
Platinum II
WheresTheChe3se
Ganesha
Platinum II
Level 148
God Stats
38W - 32L
1,839 SR
Queue Stats
141W - 106L
1,344 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FAITHxLEGENDS
King Arthur
19
6 / 2 / 4
18,803
570
42,644
47,269
58,993
Ancile

Ancile

+40
Physical Power
+50
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+100
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+30
Physical Protection
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an Ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per God hit per Ability.

Heartward Amulet

Heartward Amulet

+55
Magical Protection
+250
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 20.

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+20
Physical Power
+50
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.

19
2 / 4 / 9
19,810
600
19,042
32,731
59,050
Void Stone

Void Stone

+150
Health
+20
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+100
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Reflects 25% of all Basic Attack damage back to the attacker as Physical Damage.

Pestilence

Pestilence

+80
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

17
4 / 11 / 4
19,325
586
22,617
24,407
6,491
Soul Reaver

Soul Reaver

+130
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+150
Magical Power
+30
Mp 5

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Book of the Dead

Book of the Dead

+100
Magical Power
+200
Mana

PASSIVE - If you drop below 40% Health, you gain a shield equal to 20% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bans
BacchusTerraKumbhakarnaMedusa

VS

Bans
PoseidonAnubisHeraZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ninja Fruit
Hercules
19
9 / 1 / 5
20,840
632
23,564
36,767
49,727
Titan's Bane

Titan's Bane

+30
Physical Power

PASSIVE - Your Physical Damage ignores 15% of enemy gods' Physical Protection. If the god has over 65 Physical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 40% Physical Penetration at 200 or more Physical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth

Shield of Regrowth

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain +40% movement speed for 4 seconds. This cannot occur more than once every 10 seconds.

Ah Puch
SASUKE YUMA
Ah Puch
19
8 / 9 / 7
20,452
620
39,881
31,876
21,547
Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+55
Magical Power
+10
Magical Penetration
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.

Soul Reaver

Soul Reaver

+130
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+70
Magical Power

PASSIVE - Your Magic Damage ignores 15% of enemy gods' Magic Protection. If the target has over 40 Magical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 45% Magical Penetration at 200 or more Magical Protection

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

18
0 / 2 / 16
19,621
595
20,262
37,420
49,521
Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Stone

Void Stone

+150
Health
+20
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 15.

Stone of Gaia

Stone of Gaia

+400
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your maximum Health over the next 5 seconds. Can only occur once every 45s. PASSIVE - Regenerates 0.3% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
45
12
Kills
17
17
Deaths
12
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FAITHxLEGENDS
King Arthur
6
2
4
4
W
Hercules
Ninja Fruit
Hercules
9
1
5
11.5
W
Ah Puch
SASUKE YUMA
Ah Puch
8
9
7
1.28
L
2
4
9
1.63
W
0
2
16
4
L
4
11
4
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,303
Damage
83,707
104,407
Taken
106,063
124,534
Mitigated
120,795
33,355
Healing
39,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FAITHxLEGENDS
King Arthur
42,644
2,449
0
23,606
47,269
58,993
981
25,738
21,531
0
98,154
W
Hercules
Ninja Fruit
Hercules
23,564
7,844
0
20,749
36,767
49,727
690
14,153
22,286
0
66,125
W
Ah Puch
SASUKE YUMA
Ah Puch
39,881
1,404
0
6,350
31,876
21,547
1,723
12,320
17,487
118,099
0
L
19,042
7,599
0
3,766
32,731
59,050
657
19,218
13,513
58,514
2,319
W
20,262
1,638
0
12,684
37,420
49,521
485
15,096
19,729
59,936
0
L
22,617
1,265
0
5,983
24,407
6,491
1,010
17,143
7,264
82,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,938
Gold Earned
60,913
295
Minions Killed
290
10
Camps Cleared
7
1,661,522
Distance Traveled
1,688,018
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
18,803
570
96
3
1
625,939
0
W
Hercules
20,840
632
120
4
3
599,593
0
W
Ah Puch
20,452
620
166
5
4
505,166
2
L
Kuzenbo
19,810
600
90
3
2
581,248
0
W
Ganesha
19,621
595
4
0
0
583,259
1
L
He Bo
19,325
586
109
3
7
454,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role