Player Matchup

Hercules
Hercules
BGboz
Hercules
Level 124
God Stats
2W - 3L
1,464 SR
Queue Stats
148W - 153L
1,471 Elo+
Party 2
Medusa
Medusa
Sh3s Lonely
Medusa
Level 114
God Stats
16W - 17L
1,532 SR
Queue Stats
137W - 134L
1,537 Elo+
Party 2
Ra
Ra
Telriel
Ra
Level 153
God Stats
2W - 5L
1,395 SR
Queue Stats
233W - 197L
1,533 Elo+
Party 1
Ymir
Ymir
Vezonix
Ymir
Level 39
God Stats
11W - 12L
1,484 SR
Queue Stats
39W - 57L
1,450 Elo+
Solo
Jormungandr
Jormungandr
bellmar
Jormungandr
Level 107
God Stats
1W - 4L
1,486 SR
Queue Stats
113W - 114L
1,453 Elo+
Party 1
Team Averages
Level 107
1,472 SR
1,489 Elo+

VS

Team Averages
Level 151
1,470 SR
1,497 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
FuegoMyEggo
Danzaburou
Level 127
God Stats
8W - 6L
1,600 SR
Queue Stats
97W - 89L
1,514 Elo+
Party 3
Shiva
Shiva
Shadowninja1342
Shiva
Level 109
God Stats
1W - 3L
1,331 SR
Queue Stats
154W - 156L
1,487 Elo+
Solo
Mercury
Mercury
The_Big_Bonanza
Mercury
Level 142
God Stats
6W - 7L
1,417 SR
Queue Stats
140W - 137L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BGboz
Hercules
10
0 / 3 / 1
6,038
464
4,490
10,718
9,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Medusa
10
2 / 5 / 2
6,143
473
6,091
8,144
2,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 2 / 1
7,640
588
2,411
5,222
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Vezonix
Ymir
11
1 / 4 / 0
6,051
465
3,917
8,256
4,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
bellmar
Jormungandr
9
3 / 7 / 2
6,310
485
7,935
10,230
6,018
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
1 / 0 / 3
7,806
600
2,713
4,319
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
 
Kumbhakarna
10
4 / 1 / 9
7,031
541
3,174
10,981
7,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
FuegoMyEggo
Danzaburou
12
6 / 2 / 8
7,774
598
10,182
9,962
3,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 1 / 3
7,061
543
5,761
9,138
9,248
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
8 / 2 / 7
8,000
615
7,725
9,763
3,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
6
Kills
21
21
Deaths
6
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
3
2.5
W
Kumbhakarna
 
Kumbhakarna
4
1
9
8.5
L
Hercules
BGboz
Hercules
0
3
1
0.17
W
Danzaburou
FuegoMyEggo
Danzaburou
6
2
8
5
L
Medusa
2
5
2
0.6
W
2
1
3
3.5
L
0
2
1
0.25
W
8
2
7
5.75
L
Ymir
Vezonix
Ymir
1
4
0
0.25
L
Jormungandr
bellmar
Jormungandr
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,844
Damage
29,555
42,570
Taken
44,163
23,628
Mitigated
26,241
6,396
Healing
14,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,713
201
76
1,913
4,319
1,830
0
2,332
1,689
55,862
421
W
Kumbhakarna
 
Kumbhakarna
3,174
700
0
2,857
10,981
7,798
0
4,836
6,145
13,849
588
L
Hercules
BGboz
Hercules
4,490
734
0
2,257
10,718
9,379
0
640
10,078
0
28,011
W
Danzaburou
FuegoMyEggo
Danzaburou
10,182
4,582
0
5,172
9,962
3,546
710
2,938
7,024
0
55,252
L
Medusa
6,091
2,321
0
994
8,144
2,447
0
1,073
7,071
0
31,400
W
5,761
1,239
245
2,303
9,138
9,248
0
939
8,199
1,164
40,755
L
2,411
84
288
1,747
5,222
1,748
0
2,646
2,576
64,742
117
W
7,725
4,573
0
1,918
9,763
3,819
0
2,639
7,076
0
65,873
L
Ymir
Vezonix
Ymir
3,917
277
0
157
8,256
4,036
0
555
7,701
37,595
0
L
Jormungandr
bellmar
Jormungandr
7,935
2,883
0
953
10,230
6,018
0
1,360
8,870
22,669
2,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,182
Gold Earned
37,672
343
Minions Killed
389
0
Camps Cleared
0
1,265,481
Distance Traveled
1,338,890
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,806
600
121
9
0
242,079
4
W
Kumbhakarna
7,031
541
20
2
0
271,132
3
L
Hercules
6,038
464
58
4
0
217,796
2
W
Danzaburou
7,774
598
93
7
0
245,642
3
L
Medusa
6,143
473
35
3
0
254,751
6
W
Shiva
7,061
543
55
4
0
249,966
0
L
Ra
7,640
588
146
11
0
270,497
2
W
Mercury
8,000
615
100
8
0
330,071
1
L
Ymir
6,051
465
65
5
0
276,501
1
L
Jormungandr
6,310
485
39
3
0
245,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role