Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
 
Ix Chel
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
AZBigLawtMAN
Jing Wei
Level 146
God Stats
3W - 3L
1,392 SR
Queue Stats
318W - 347L
1,443 Elo+
Solo
Nike
Nike
CancerMilk
Nike
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,382 Elo+
Solo
Agni
Agni
HellZDeSceNDanT
Agni
Level 117
God Stats
1W - 1L
1,352 SR
Queue Stats
42W - 54L
1,441 Elo+
Solo
Team Averages
Level 121
1,449 SR
1,453 Elo+

VS

Team Averages
Level 146
1,475 SR
1,496 Elo+
Maui
Maui
 
Maui
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
BiPolarPotato
Chang'e
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,545 Elo+
Solo
Set
Set
PuceAbyss973476
Set
Level 185
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 43L
1,485 Elo+
Party 2
Agni
Agni
SWITCHMAYHEM
Agni
Level 137
God Stats
2W - 4L
1,416 SR
Queue Stats
350W - 341L
1,411 Elo+
Party 2
Hera
Hera
shadowmist78210
Hera
Level 114
God Stats
2W - 2L
1,459 SR
Queue Stats
29W - 26L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
1 / 0 / 3
6,117
1,223
1,082
2,815
1,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ix Chel
 
Ix Chel
10
1 / 1 / 4
6,109
1,222
2,370
2,968
1,119
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
AZBigLawtMAN
Jing Wei
11
0 / 0 / 4
6,017
1,203
1,782
3,069
985
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 3
5,928
1,186
2,004
5,537
2,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
3 / 0 / 2
6,487
1,297
4,532
3,586
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
0 / 1 / 3
5,387
1,077
1,198
3,499
3,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
5
0 / 1 / 1
4,443
889
357
890
251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 2
5,645
1,129
3,401
3,327
1,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
0 / 1 / 3
5,446
1,089
2,271
2,356
766
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 3 / 2
5,361
1,072
3,196
3,644
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
6
Kills
4
4
Deaths
7
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
3
2.5
W
Ix Chel
 
Ix Chel
1
1
4
3
L
Maui
 
Maui
0
1
3
1.5
W
Jing Wei
AZBigLawtMAN
Jing Wei
0
0
4
2
L
Chang'e
0
1
1
0.5
W
1
3
3
0.83
W
3
0
2
4
L
2
1
2
3
L
0
1
3
1.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,770
Damage
10,423
17,975
Taken
13,716
7,610
Mitigated
7,017
6,841
Healing
3,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,082
312
526
301
2,815
1,979
229
997
1,818
0
3,119
W
Ix Chel
 
Ix Chel
2,370
442
2,010
719
2,968
1,119
245
750
2,218
5,605
290
L
Maui
 
Maui
1,198
38
0
784
3,499
3,082
0
1,751
1,748
4,549
0
W
Jing Wei
AZBigLawtMAN
Jing Wei
1,782
983
122
346
3,069
985
672
1,578
1,491
0
16,467
L
Chang'e
357
106
0
0
890
251
0
569
321
323
34
W
2,004
406
0
150
5,537
2,432
0
2,074
3,463
0
3,790
W
4,532
107
699
1,968
3,586
1,095
245
1,510
2,076
11,580
17
L
3,401
323
0
125
3,327
1,616
0
1,670
1,657
0
7,874
L
2,271
28
516
696
2,356
766
0
1,489
867
12,729
251
L
3,196
133
694
535
3,644
1,302
33
1,293
2,351
7,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,658
Gold Earned
26,282
67
Minions Killed
55
0
Camps Cleared
0
552,179
Distance Traveled
463,424
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,117
1,223
3
1
0
127,387
0
W
Ix Chel
6,109
1,222
10
2
0
98,609
0
L
Maui
5,387
1,077
13
3
0
110,221
0
W
Jing Wei
6,017
1,203
27
5
0
104,052
0
L
Chang'e
4,443
889
0
0
0
12,130
0
W
Nike
5,928
1,186
5
1
0
96,317
0
W
Agni
6,487
1,297
22
4
0
125,814
0
L
Set
5,645
1,129
11
2
0
107,639
0
L
Agni
5,446
1,089
20
4
0
119,722
0
L
Hera
5,361
1,072
11
2
0
113,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role