Player Matchup

Hachiman
Hachiman
Balazska
Hachiman
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 103L
1,465 Elo+
Party 1
Sol
Sol
Chewiehun
Sol
Level 56
God Stats
6W - 13L
1,273 SR
Queue Stats
304W - 326L
1,491 Elo+
Party 1
Awilix
Awilix
LoStSeVeN
Awilix
Level 123
God Stats
6W - 10L
1,404 SR
Queue Stats
498W - 509L
1,462 Elo+
Party 1
Atlas
Atlas
Sajtember22
Atlas
Level 127
God Stats
4W - 2L
1,721 SR
Queue Stats
260W - 183L
1,510 Elo+
Party 1
Nox
Nox
VektorC01
Nox
Level 118
God Stats
12W - 8L
1,552 SR
Queue Stats
410W - 440L
1,455 Elo+
Party 1
Team Averages
Level 108
1,490 SR
1,476 Elo+

VS

Team Averages
Level 108
1,505 SR
1,484 Elo+
Scylla
Scylla
 
Scylla
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ghost Dan19
Morgan Le Fay
Level 158
God Stats
10W - 8L
1,602 SR
Queue Stats
560W - 597L
1,480 Elo+
Solo
Fenrir
Fenrir
KOKAINKURT
Fenrir
Level 128
God Stats
2W - 4L
1,253 SR
Queue Stats
89W - 82L
1,471 Elo+
Solo
Hou Yi
Hou Yi
ZabierGlitch
Hou Yi
Level 109
God Stats
3W - 1L
1,668 SR
Queue Stats
44W - 41L
1,541 Elo+
Solo
Bacchus
Bacchus
pfurnas
Bacchus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Balazska
Hachiman
12
1 / 6 / 4
7,491
681
7,485
11,448
4,200
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
2 / 5 / 5
8,269
752
9,810
9,684
3,265
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Awilix
LoStSeVeN
Awilix
14
1 / 4 / 5
7,892
717
4,542
8,791
3,411
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
1 / 6 / 7
8,100
736
10,602
16,829
16,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 4 / 3
8,856
805
7,918
8,059
3,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
3 / 2 / 13
9,603
873
9,993
8,870
3,326
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Morgan Le Fay
Ghost Dan19
Morgan Le Fay
18
9 / 1 / 11
10,703
973
17,704
9,758
4,598
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Fenrir
KOKAINKURT
Fenrir
13
4 / 2 / 6
8,901
809
6,195
9,168
8,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hou Yi
17
7 / 2 / 12
10,299
936
12,206
11,391
4,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
pfurnas
Bacchus
16
1 / 2 / 15
9,916
901
4,622
14,554
16,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
81
9
Kills
24
25
Deaths
9
24
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
2
13
4.75
L
Hachiman
Balazska
Hachiman
1
6
4
0.5
L
2
5
5
0.9
W
Morgan Le Fay
Ghost Dan19
Morgan Le Fay
9
1
11
14.5
W
Fenrir
KOKAINKURT
Fenrir
4
2
6
3.5
L
Awilix
LoStSeVeN
Awilix
1
4
5
0.88
L
1
6
7
0.75
L
4
4
3
1.38
W
Hou Yi
7
2
12
6.5
W
Bacchus
pfurnas
Bacchus
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,357
Damage
50,720
54,811
Taken
53,741
30,948
Mitigated
37,622
11,491
Healing
17,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,993
185
780
1,058
8,870
3,326
337
5,282
3,469
24,205
507
L
Hachiman
Balazska
Hachiman
7,485
5,219
1,157
1,867
11,448
4,200
0
7,601
3,847
0
14,624
L
9,810
1,074
1,155
2,549
9,684
3,265
0
6,674
2,977
20,997
0
W
Morgan Le Fay
Ghost Dan19
Morgan Le Fay
17,704
682
815
3,238
9,758
4,598
1,778
4,889
4,754
37,749
0
W
Fenrir
KOKAINKURT
Fenrir
6,195
562
1,116
2,563
9,168
8,149
1,171
3,639
5,411
0
10,129
L
Awilix
LoStSeVeN
Awilix
4,542
1,244
358
258
8,791
3,411
0
4,712
3,921
0
11,000
L
10,602
3,050
364
2,188
16,829
16,882
0
7,452
9,220
24,177
0
L
7,918
759
813
782
8,059
3,190
0
5,483
2,576
17,124
370
W
Hou Yi
12,206
4,947
1,181
3,100
11,391
4,696
3,147
6,138
5,006
0
29,367
W
Bacchus
pfurnas
Bacchus
4,622
54
645
3,051
14,554
16,853
661
7,329
7,005
6,679
157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,608
Gold Earned
49,422
102
Minions Killed
127
0
Camps Cleared
0
948,389
Distance Traveled
1,122,784
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,603
873
29
3
0
208,417
0
L
Hachiman
7,491
681
19
2
0
174,251
0
L
Sol
8,269
752
20
2
0
211,267
0
W
Morgan Le Fay
10,703
973
25
2
0
239,492
0
W
Fenrir
8,901
809
11
1
0
220,046
0
L
Awilix
7,892
717
13
1
0
183,440
0
L
Atlas
8,100
736
24
2
0
193,279
0
L
Nox
8,856
805
26
2
0
186,152
0
W
Hou Yi
10,299
936
58
5
0
208,085
0
W
Bacchus
9,916
901
4
0
0
246,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role