Player Matchup

Anubis
Anubis
Gold I
 
Anubis
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond IV
 
Agni
Diamond IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
GremekGrimmoire
Hou Yi
Platinum IV
Level 93
God Stats
25W - 15L
1,666 SR
Queue Stats
263W - 256L
1,825 MMR
Solo
Hercules
Hercules
Diamond V
TimberFrame
Hercules
Diamond V
Level 129
God Stats
5W - 1L
1,749 SR
Queue Stats
146W - 135L
2,147 MMR
Solo
Pele
Pele
Platinum I
bmoed
Pele
Platinum I
Level 127
God Stats
12W - 11L
1,641 SR
Queue Stats
84W - 79L
1,967 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 109
1,611 SR
1,788 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,561 SR
1,731 MMR
Vulcan
Vulcan
Diamond III
 
Vulcan
Diamond III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Platinum I
 
Cernunnos
Platinum I
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum II
Kio717
Geb
Platinum II
Level 159
God Stats
96W - 82L
1,599 SR
Queue Stats
872W - 872L
1,811 MMR
Solo
Ao Kuang
Ao Kuang
Diamond III
neshtoto
Ao Kuang
Diamond III
Level 169
God Stats
11W - 5L
1,577 SR
Queue Stats
50W - 29L
2,068 MMR
Solo
Poseidon
Poseidon
Platinum III
平头白发披银风一生都在征战中
Poseidon
Platinum III
Level 185
God Stats
80W - 68L
1,629 SR
Queue Stats
641W - 656L
1,776 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
3 / 2 / 0
3,975
795
2,714
3,880
1,469
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Agni
 
Agni
1
0 / 0 / 0
975
195
0
0
0
6
0 / 2 / 1
3,168
634
1,544
3,770
937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
TimberFrame
Hercules
6
1 / 1 / 0
3,511
702
1,976
3,832
1,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pele
bmoed
Pele
7
0 / 0 / 1
3,702
740
925
3,026
926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
DanzaburouHeraAthena

VS

Bans
KumbhakarnaRaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
7
0 / 1 / 0
3,585
717
575
1,459
350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
 
Cernunnos
6
1 / 0 / 2
3,481
696
3,049
2,546
583
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
Kio717
Geb
6
1 / 1 / 2
3,788
758
1,992
3,382
1,998
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
neshtoto
Ao Kuang
6
2 / 0 / 0
3,651
730
1,099
2,091
596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
1 / 3 / 1
3,648
730
2,019
3,446
518
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
4
Kills
5
5
Deaths
5
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
2
0
1.5
L
Agni
 
Agni
0
0
0
0
W
Vulcan
 
Vulcan
0
1
0
0
W
Cernunnos
 
Cernunnos
1
0
2
2
L
0
2
1
0.25
W
Geb
Kio717
Geb
1
1
2
2
L
Hercules
TimberFrame
Hercules
1
1
0
1
L
Pele
bmoed
Pele
0
0
1
0.5
W
Ao Kuang
neshtoto
Ao Kuang
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,159
Damage
8,734
14,508
Taken
12,924
4,901
Mitigated
4,045
5,146
Healing
3,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,714
188
0
1,573
3,880
1,469
0
2,192
1,688
18,310
0
L
Agni
 
Agni
0
0
0
0
0
0
0
0
0
0
0
W
Vulcan
 
Vulcan
575
42
0
0
1,459
350
0
0
1,459
17,124
1,494
W
Cernunnos
 
Cernunnos
3,049
1,220
0
816
2,546
583
0
0
2,546
0
17,095
L
1,544
546
0
991
3,770
937
0
1,168
2,602
0
15,960
W
Geb
Kio717
Geb
1,992
66
0
1,174
3,382
1,998
0
0
3,382
9,113
0
L
Hercules
TimberFrame
Hercules
1,976
571
0
1,718
3,832
1,569
0
1,627
2,205
0
8,050
L
Pele
bmoed
Pele
925
103
0
864
3,026
926
0
606
2,336
0
19,658
W
Ao Kuang
neshtoto
Ao Kuang
1,099
360
0
383
2,091
596
0
0
2,091
16,031
0
W
2,019
433
0
1,075
3,446
518
0
2,714
732
12,722
454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,331
Gold Earned
18,153
123
Minions Killed
150
0
Camps Cleared
0
465,266
Distance Traveled
536,220
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
3,975
795
36
7
0
112,522
0
L
Agni
975
195
0
0
0
0
0
W
Vulcan
3,585
717
47
9
0
103,539
0
W
Cernunnos
3,481
696
41
8
0
109,326
0
L
Hou Yi
3,168
634
30
6
0
100,565
0
W
Geb
3,788
758
8
2
0
109,359
0
L
Hercules
3,511
702
12
2
0
116,174
0
L
Pele
3,702
740
45
9
0
136,005
1
W
Ao Kuang
3,651
730
29
6
0
120,942
0
W
Poseidon
3,648
730
25
5
0
93,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role