Player Matchup

Yemoja
Yemoja
BeCienz_
Yemoja
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,463 Elo+
Party 1
He Bo
He Bo
Partenopeo_ultra
He Bo
Level 80
God Stats
1W - 2L
1,497 SR
Queue Stats
15W - 20L
1,429 Elo+
Party 1
Fenrir
Fenrir
Rainbowsheepp
Fenrir
Level 63
God Stats
0W - 5L
1,231 SR
Queue Stats
28W - 34L
1,434 Elo+
Party 2
Cu Chulainn
Cu Chulainn
WSXGangSTERWSX
Cu Chulainn
Level 62
God Stats
8W - 18L
1,401 SR
Queue Stats
64W - 76L
1,451 Elo+
Party 2
Izanami
Izanami
ermfkinwarby
Izanami
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,196 Elo+
Solo
Team Averages
Level 67
1,426 SR
1,395 Elo+

VS

Team Averages
Level 88
1,413 SR
1,433 Elo+
Arachne
Arachne
KINGMERS_ALB
Arachne
Level 103
God Stats
7W - 8L
1,357 SR
Queue Stats
78W - 89L
1,392 Elo+
Solo
Janus
Janus
Rafaelb0ga_
Janus
Level 39
God Stats
1W - 2L
1,180 SR
Queue Stats
3W - 4L
1,397 Elo+
Solo
Neith
Neith
enano-pichi
Neith
Level 66
God Stats
31W - 28L
1,524 SR
Queue Stats
39W - 49L
1,429 Elo+
Solo
Zhong Kui
Zhong Kui
nW Squirrely
Zhong Kui
Level 146
God Stats
2W - 0L
1,543 SR
Queue Stats
27W - 30L
1,439 Elo+
Solo
Gilgamesh
Gilgamesh
thiemo0204
Gilgamesh
Level 85
God Stats
5W - 4L
1,460 SR
Queue Stats
152W - 165L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BeCienz_
Yemoja
8
0 / 1 / 0
4,840
484
1,181
4,046
1,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 3 / 1
5,175
518
2,357
4,958
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 0
4,793
479
2,320
7,092
2,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
WSXGangSTERWSX
Cu Chulainn
9
0 / 2 / 0
5,347
535
3,054
8,534
4,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
ermfkinwarby
Izanami
7
0 / 1 / 0
4,461
446
1,549
5,226
1,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KINGMERS_ALB
Arachne
12
5 / 0 / 1
6,475
648
4,369
5,264
2,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 1
6,018
602
2,050
3,048
902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 0 / 1
5,503
550
2,181
1,817
463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
nW Squirrely
Zhong Kui
12
1 / 0 / 4
6,570
657
5,533
7,602
6,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Gilgamesh
thiemo0204
Gilgamesh
9
2 / 0 / 2
5,868
587
4,755
5,195
2,365
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
10
10
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BeCienz_
Yemoja
0
1
0
0
W
Arachne
KINGMERS_ALB
Arachne
5
0
1
5.5
L
0
3
1
0.17
W
1
1
1
1.5
L
1
3
0
0.33
L
Cu Chulainn
WSXGangSTERWSX
Cu Chulainn
0
2
0
0
W
1
0
1
1.5
L
Izanami
ermfkinwarby
Izanami
0
1
0
0
W
Zhong Kui
nW Squirrely
Zhong Kui
1
0
4
3
W
Gilgamesh
thiemo0204
Gilgamesh
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,461
Damage
18,888
29,856
Taken
22,926
11,975
Mitigated
11,792
6,269
Healing
8,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BeCienz_
Yemoja
1,181
308
2,215
772
4,046
1,724
0
0
4,046
11,511
0
W
Arachne
KINGMERS_ALB
Arachne
4,369
3,167
0
2,348
5,264
2,062
0
887
4,377
0
45,198
L
2,357
175
0
500
4,958
1,325
0
1,880
2,908
25,287
1,008
W
2,050
0
0
520
3,048
902
78
1,126
1,922
35,690
0
L
2,320
66
0
420
7,092
2,793
0
1,144
5,948
0
27,470
L
Cu Chulainn
WSXGangSTERWSX
Cu Chulainn
3,054
61
0
1,019
8,534
4,804
0
3,909
4,625
0
35,846
W
2,181
641
0
358
1,817
463
0
506
1,311
0
30,960
L
Izanami
ermfkinwarby
Izanami
1,549
903
0
1,343
5,226
1,329
0
0
5,226
0
23,855
W
Zhong Kui
nW Squirrely
Zhong Kui
5,533
1,089
0
3,956
7,602
6,000
0
264
7,338
35,707
8,666
W
Gilgamesh
thiemo0204
Gilgamesh
4,755
1,660
0
1,386
5,195
2,365
0
675
4,520
0
23,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,616
Gold Earned
30,434
256
Minions Killed
308
0
Camps Cleared
0
939,133
Distance Traveled
994,689
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,840
484
20
2
0
179,761
0
W
Arachne
6,475
648
76
8
0
218,523
0
L
He Bo
5,175
518
67
7
0
191,859
0
W
Janus
6,018
602
78
8
0
195,182
2
L
Fenrir
4,793
479
47
5
0
212,879
0
L
Cu Chulainn
5,347
535
70
7
0
207,282
2
W
Neith
5,503
550
45
5
0
191,976
0
L
Izanami
4,461
446
52
5
0
147,352
0
W
Zhong Kui
6,570
657
79
8
0
185,337
0
W
Gilgamesh
5,868
587
30
3
0
203,671
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role