Player Matchup

Jing Wei
Jing Wei
DexflameYaHeard
Jing Wei
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 74L
1,443 Elo+
Party 2
Shiva
Shiva
Finch1122
Shiva
Level 113
God Stats
2W - 1L
1,279 SR
Queue Stats
156W - 167L
1,382 Elo+
Party 2
Baron Samedi
Baron Samedi
OGvon386
Baron Samedi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 114L
1,382 Elo+
Party 2
Team Averages
Level 76
1,426 SR
1,403 Elo+

VS

Team Averages
Level 78
1,494 SR
1,340 Elo+
Mercury
Mercury
DanielF57
Mercury
Level 128
God Stats
12W - 17L
1,371 SR
Queue Stats
70W - 94L
1,375 Elo+
Party 1
Eset
Eset
GGGGeezyBaby
Eset
Level 97
God Stats
3W - 5L
1,610 SR
Queue Stats
575W - 558L
1,546 Elo+
Solo
Horus
Horus
harvmarkIII
Horus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 26L
1,099 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
4 / 3 / 3
10,722
825
11,339
9,102
3,114
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shiva
Finch1122
Shiva
17
4 / 2 / 7
11,224
863
11,408
16,681
18,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
OGvon386
Baron Samedi
18
4 / 2 / 7
11,531
887
13,950
8,355
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DanielF57
Mercury
16
4 / 5 / 3
10,918
840
7,869
16,866
6,641
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 2 / 3
10,270
790
9,684
7,471
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 5 / 3
9,162
705
2,074
20,632
22,110
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
12
Kills
7
7
Deaths
12
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
DanielF57
Mercury
4
5
3
1.1
W
Jing Wei
4
3
3
1.83
W
Shiva
Finch1122
Shiva
4
2
7
3.75
L
2
2
3
1.75
W
Baron Samedi
OGvon386
Baron Samedi
4
2
7
3.75
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,697
Damage
19,627
34,138
Taken
44,969
25,893
Mitigated
31,069
5,336
Healing
5,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
DanielF57
Mercury
7,869
4,367
0
1,358
16,866
6,641
0
5,284
11,289
0
30,300
W
Jing Wei
11,339
8,296
0
452
9,102
3,114
3,051
3,531
5,193
0
31,934
W
Shiva
Finch1122
Shiva
11,408
1,772
0
1,304
16,681
18,701
592
2,696
13,669
478
29,704
L
9,684
422
601
1,517
7,471
2,318
24
3,467
3,920
36,099
792
W
Baron Samedi
OGvon386
Baron Samedi
13,950
1,545
1,662
1,918
8,355
4,078
555
2,222
5,874
47,033
153
L
2,074
1,087
121
1,965
20,632
22,110
61
5,488
14,549
0
13,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,477
Gold Earned
30,350
148
Minions Killed
136
0
Camps Cleared
0
742,393
Distance Traveled
644,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,918
840
45
3
0
241,628
0
W
Jing Wei
10,722
825
39
3
0
231,665
0
W
Shiva
11,224
863
36
3
0
282,617
0
L
Eset
10,270
790
75
6
0
158,430
0
W
Baron Samedi
11,531
887
73
6
0
228,111
0
L
Horus
9,162
705
16
1
0
244,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role