Player Matchup

Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum V
MyHugeSword
Chaac
Platinum V
Level 161
God Stats
12W - 12L
1,548 SR
Queue Stats
252W - 247L
1,671 MMR
Party 1
Janus
Janus
Gold I
Suculentic
Janus
Gold I
Level 154
God Stats
2W - 5L
1,460 SR
Queue Stats
266W - 265L
1,545 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum I
TrKTo
Tsukuyomi
Platinum I
Level 148
God Stats
20W - 18L
1,610 SR
Queue Stats
316W - 305L
1,940 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
imRikz-_
Zhong Kui
Gold I
Level 158
God Stats
0W - 2L
1,283 SR
Queue Stats
127W - 130L
1,664 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,480 SR
1,664 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,586 SR
1,777 MMR
King Arthur
King Arthur
Platinum V
 
King Arthur
Platinum V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Platinum II
Bemgiii
Lancelot
Platinum II
Level 53
God Stats
27W - 16L
1,654 SR
Queue Stats
37W - 24L
1,936 MMR
Solo
Neith
Neith
Gold I
KanekkiKun
Neith
Gold I
Level 128
God Stats
32W - 43L
1,478 SR
Queue Stats
258W - 265L
1,636 MMR
Solo
Ra
Ra
Diamond I
alexlasombra
Ra
Diamond I
Level 173
God Stats
25W - 22L
1,567 SR
Queue Stats
203W - 175L
2,095 MMR
Solo
Bacchus
Bacchus
Platinum III
平头白发披银风一生都在征战中
Bacchus
Platinum III
Level 184
God Stats
5W - 2L
1,730 SR
Queue Stats
641W - 656L
1,718 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
5
0 / 0 / 0
2,989
598
1,920
2,107
469
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
0 / 1 / 0
3,263
653
1,428
3,199
1,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Janus
3
0 / 2 / 0
2,766
553
667
1,674
387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
TrKTo
Tsukuyomi
7
0 / 2 / 0
3,226
645
790
3,559
910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
imRikz-_
Zhong Kui
6
1 / 2 / 0
3,419
684
2,422
4,151
1,865
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
Xing TianSerqetRavanaCliodhna

VS

Bans
Ao KuangKumbhakarnaMulanCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
2 / 1 / 0
4,282
856
2,624
4,912
1,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Lancelot
Bemgiii
Lancelot
6
3 / 0 / 1
3,781
756
1,432
3,001
881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
6
0 / 0 / 1
3,410
682
2,059
2,658
520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
1 / 0 / 2
4,539
908
1,876
2,881
869
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

6
1 / 0 / 0
3,597
719
1,352
3,715
1,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
11
1
Kills
7
7
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
0
0
0
W
King Arthur
 
King Arthur
2
1
0
2
W
Lancelot
Bemgiii
Lancelot
3
0
1
3.5
W
Neith
0
0
1
0.5
L
0
1
0
0
L
Janus
0
2
0
0
L
Tsukuyomi
TrKTo
Tsukuyomi
0
2
0
0
W
1
0
2
2
L
Zhong Kui
imRikz-_
Zhong Kui
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,227
Damage
9,343
14,690
Taken
17,167
5,407
Mitigated
5,916
6,640
Healing
8,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,920
1,863
0
1,322
2,107
469
0
571
1,536
0
17,828
W
King Arthur
 
King Arthur
2,624
733
0
1,000
4,912
1,842
0
2,293
2,619
0
20,908
W
Lancelot
Bemgiii
Lancelot
1,432
368
0
1,888
3,001
881
0
163
2,838
0
14,050
W
Neith
2,059
906
0
1,078
2,658
520
0
0
2,658
0
23,043
L
1,428
355
0
1,623
3,199
1,776
0
709
2,490
0
8,323
L
Janus
667
245
0
330
1,674
387
0
840
834
5,049
0
L
Tsukuyomi
TrKTo
Tsukuyomi
790
285
0
1,248
3,559
910
0
987
2,523
0
14,568
W
1,876
260
180
2,480
2,881
869
0
504
2,377
34,374
0
L
Zhong Kui
imRikz-_
Zhong Kui
2,422
534
0
2,117
4,151
1,865
0
0
4,151
16,154
399
W
1,352
166
0
1,525
3,715
1,804
0
0
3,715
6,857
1,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,663
Gold Earned
19,609
119
Minions Killed
174
0
Camps Cleared
0
441,214
Distance Traveled
543,044
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
2,989
598
34
7
0
88,823
0
W
King Arthur
4,282
856
33
7
0
105,215
0
W
Lancelot
3,781
756
33
7
0
129,701
0
W
Neith
3,410
682
34
7
0
89,236
0
L
Chaac
3,263
653
11
2
0
110,583
2
L
Janus
2,766
553
15
3
0
51,917
0
L
Tsukuyomi
3,226
645
35
7
0
102,525
0
W
Ra
4,539
908
60
12
0
109,320
2
L
Zhong Kui
3,419
684
24
5
0
87,366
0
W
Bacchus
3,597
719
14
3
0
109,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role